SynergiesMod

Synergies Mod Discussions => General Discussion => What is Synergies => Topic started by: Joe Chip on December 14, 2013, 04:24:42 AM

Title: Synergies Gameplay Changes
Post by: Joe Chip on December 14, 2013, 04:24:42 AM

General Gameplay Changes                 


Reworked Vanilla Skills


General Gameplay Changes                 

Synergies Difficulty Setting
Synergies is built around Veteran and Elite. Keep in mind that this mod is geared towards Softcore. Hardcore is extremely difficult, but that's the challenge right ?

Synergies Enchantments
Enchantments are greatly nerfed in synergies. Here is what Salan said about why he did it.
The reason I did that was so that the game itself would have longevity.   

In v1.5x the enchants were vanilla, and the items were huge on enchants to step above the BIS single pieces.  what ended up happening was the gap between sets became to much and everyone started hitting the caps.   Looking back I could have changed the graphs to spread out the stat points and their bonus's for the same effect, but the fall out would have likely been worse.  Changing the enchants and doing a smaller stat tweak is likely a smarter move in the long run and where I went with it.  The stats are very useful even with small gains, but taper at the top.   And now I can make 2 to 3 more tiers before you will ever hit the caps the same.

Makes the game MUCH MUCH longer in potential.

Skill unlock Rate
The Normal mod will now use the following chart:
Tier 1: 1, 3, 6, 10, 15, 21, 27, 33, 40, 46, 52, 57, 62, 67, 72     
Tier 2: 2, 5, 8, 12, 17, 23, 29, 35, 42, 48, 54, 59, 65, 69, 74     
Tier 3: 4, 8, 11, 15, 20, 26, 32, 38, 45, 51, 57, 62, 68, 72, 77     
Tier 4: 8, 12, 15, 19, 24, 30, 36, 42, 49, 55, 61, 66, 72, 76, 81   
Tier 5: 10, 17, 20, 24, 29, 35, 41, 47, 54, 60, 66, 71, 77, 81, 86 
Tier 6: 13, 23, 26, 30, 35, 41, 47, 53, 60, 66, 72, 77, 83, 87, 92   
Tier 7: 16, 30, 34, 37, 42, 48, 54, 60, 67, 73, 79, 84, 90, 94, 99 

Random affixes on monsters
Each Individual monster in Synergies can spawn with a random affix, these are :

Bonus Armor: 10% - Armored
Bonus Armor: 20% - Plated
Attack speed increase: 15% - Quick
Attack speed increase: 30% - Dervish
Player block debuff (when they hit you): 30% - Shield Breaking
player block debuff (when they hit you): 60% - Shield Destroying
Crit Chance: 15% - Bullseye
Crit Chance: 30% - Blademaster
Cast speed: 15% - Nimble
Cast speed: 30% - Quick Caster
Degrade armor (when they hit you): -2 - Armor Breaker
Degrade armor (when they hit you): -5 - Armor Destroyer
Bonus damage: 25% - Brute
Bonus damage: 50%- Giant
Damage reduction (less damage taken): 10% - Resistent
Damage reduction (less damage taken): 15% - Impervious
Damage reduction (less damage taken): 30% - Invulnerable
Fire Damage bonus: 15% - Burning
Fire Damage bonus: 30% - Blazing
Ice Damage bonus: 15% - Cold
Ice Damage bonus: 30% - Freezing
Poison Damage bonus: 15% - Infected
Poison Damage bonus: 30% - Plagued
MAX hitpoints: 25% bonus - Healthy
MAX hitpoints: 50% bonus - Hardy
Knockback when hitting player: 15 force - Pusher
Knockback when hitting player: 25 force - Tackler
Monster Lifesteal on hit: 1 (unsure of value in game) - Leech
Monster Lifesteal on hit: 2 (unsure of value in game) - Leeching
Monster Lifesteal on hit: 25% of damage done - Vampire
Monster Lifesteal on hit: 50% of damage done - Vampiric  <-- not active
Missile reflection: 15% to reflect 15% dps - Deflecting
Missile reflection: 30% to reflect 20% dps - Reflecting
Movement increase: 15% - Fleet of foot
Movement increase: 25% - Speedy
Damage reflect: 10 (not sure value in game yet) - Spiny
Damage reflect: 20 (not sure value in game yet) - Barbed
Weapon Damage bonus: 25% melee damage bonus - Gladiator
Weapon Damage bonus: 50% melee damage bonus - Destroyer
Double Divide: Dividing
Triple Divide: Multiplying

Skulls
Skulls have been reworked in Synergies. They now have no level restrictions plus some of the most usefull ones (Riechu, Lovantine etc) drop regardless of the players level.

Netherealm Weapons
Netherealm Weapons have been nerfed in Synergies. They now have only 2 Sockets, but they carry some extra mods that the player might find usefull

Reworked Fame Levels
Fame has been reworked in Synergies, the new levels are :

      Level 1 : Strange
      Level 2 : Bloodied
      Level 3 : Broken
      Level 4 : Forgotten
      Level 5 : Unrecognized
      Level 6 : Barely Known
      Level 7 : Recognized
      Level 8 : Tolerated
      Level 9 : Acknowledged
      Level 10 : Respected
      Level 11 : Well-Known
      Level 12 : Liked
      Level 13 : Memorable
      Level 14 : Honored
      Level 15 : Prominent
      Level 16 : Local Hero
      Level 17 : Widely Known
      Level 18 : Remarkable
      Level 19 : Ascendant
      Level 20 : Distinguished
      Level 21 : Prestigious
      Level 22 : Eminent
      Level 23 : Folk Hero
      Level 24 : Famous
      Level 25 : Acclaimed
      Level 26 : Local Legend
      Level 27 : Very Famous
      Level 28 : Illustrious
      Level 29 : Luminary
      Level 30 : Renowned
      Level 31 : Unsung
      Level 32 : Celebrated
      Level 33 : Lionized
      Level 34 : Worshipped
      Level 35 : Glorious
      Level 36 : Magnificent
      Level 37: Legendary
      Level 38 : Exalted
      Level 39 : Fabled
      Level 40 : Lethal
      Level 41 : Spectacularly Lethal
      Level 42 : Immortal
      Level 43 : Mythical
      Level 44 : Sephiroth
      Level 45 : Harbringer
      Level 46:  Transcended
      Level 47 : Angelic
      Level 48 : Demigod
      Level 49 : Supreme Being

Other Changes
  Reworked HP / Mana and Fame UI
  New pets associated with the Necromancer, Paladin and Warlock
  New Hero monsters
  New Elite monsters
  New Rare Dragons
  New Ancient Trolls






Reworked Vanilla Skills                       
Berserker

Ice shield
Ice shield is getting a bit of a drop in its OP'ness, now that berserkers are not restricted from wearing other classes gear like in vanilla TL2, and there are a wealth of gear options to make up for this, this should also help you consider putting more then minimal points in the skill to get use of it.


Duration 10 seconds, Recast 10 seconds
1 skill point: 55% chance to reflect missiles for 30% missile dps.
gain % chance to reflect per skill point spent for a maximum of 90% chance to reflect missiles
gain 15% missile dps per tier for a maximum of 75%

Shatterstorm
Reducing the 100% immobilization to start at 45% and gain 2% per skill point for a maximum of 75% immobilization.
Duration starts at 1 second for 1 skillpoint, and gains a second for each tier invested, for a maximum of 4 seconds.


Embermage

Prismatic Bolt
Mana cost reduced for lower level castings

Outlander
Engineer[/list][/list]