Thanks to all who try to prove Tenebris class, and especially Salan, who has incorporated the files from version 1.51A of Synergies.The current version of the Tenebris is 1.0.6a (alpha) and has completed 21 skills
Can be downloaded from here:http://www.mediafire.com/download.php?fnn7onukuaar49a
This link is valid for the version 2.004 of Synergies and any subsequent release, until further notice.Current List of skills:Poison Twister:
(initial skill) Releases a series of poisonous tornadoes. Tornadoes are not controllable (as in real life xD). At higher levels has high chance to blind the enemy. Good control method for large masses of enemies and good ability to generate Charge. A useless against solitary enemies.FireFear:
oriented to be one of the main skills. Launches 4 fire missiles. From Tier 1 has knockback and possibility of causing fear (target flees).Electric Inferno:
another possible main skill. Releases several electrical shock at the same time. They move and bounce around large radius. From TIER1 cause extra electrical damage.Toxic Land:
Melee. Your weapon converts the ground around you in pure venom. Cause poison damage over time, long long time...Annihilator:
Melee. No cooldown but slow animation. A single and devastating blow to the land (AOE). Maybe can have side effects for a short time.Rip All:
Melee with extraordinary action radius. A brutal movement that creates shockwaves destroying everything in their path. Enemies are beaten 2 times.Green Punishment:
Ten poisonous missiles seek victims. Great DOT (poison, obviously).Deep Impact:
Throw a single but powerful charge of energy that pierces and stuns enemies. Extremely helpful against enemies piled, and generates good Charge if are affected multiple enemies at once.LifeHit:
Its effect lasts only 3 seconds, but may be totally devastating. Depending on the TIER, can attract and smash enemies, or push them far away. In stage of attraction is when its effects are greater but can cause damage to yourself. Use with caution.Massive Force:
Massive increase of Strength for a few seconds. Is geared to assist in the melee damage. Although we all know that increasing strength also increase other stats. So anyway is useful for a Tenebris focused in magical Doomsday:
Release 20 spheres of electricity that stun enemies, and then, the power of lightning strikes them. It is what I call "OMG damage" Conviction:
The traditional attempt to charm the enemy to fight for you. But taken to new limits. Fire Champion:
Summons a Fire Champion that will help you in battle. From the start with all their skills and not learn anything more. Each TIER increases most of their stats, such as armor, health, damage, resistance against elements.Wolf Pack:
Ever wanted to have as company a werewolf?Dead Zone:
Almost complete paralysis of the affected enemies within a radius of 11 meters. I decided on this alternative instead of the classic and boring teleportation. Heros, Elites and Bosses are not affected, caution.Defense Mastery (passive):
Increased vitality to a maximum of 101 points. Absolutely necessary if you want to use any of the skills that reduce health in exchange for points.Mana Change (passive):
Need a help in your mana recovery? Then this is for you, but you will pay with some health.Master of Chaos (passive):
All of your attack skills now have possibility to cause devastating side effects. And when I say devastating, perhaps I say little.Elemental Master (passive):
A bonus to protection against all magic attack. And obviously the increase is linked to your ability to deal with massive loss of health.Triple Threshold:
3 seeking missiles that cause damage of three elements simultaneously.Whirlwind:
No need explanation, I think
KNOWN BUGS: none (for now).
I call them "details" as they are things which do not affect the gameplay.
- Not displayed properly Knockback or Pull of LIFEHIT. Always says "knockback".
- Not displayed correctly the amount of health recovery at the final TIER in MASSIVE FORCE.
- The wolf (wolf pack skill) on rare occasions does not appear when is called. You hear its sound but can not be seen.
- Yes, yes, I know. Should I change the warmup of FireFear. Currently there is the sound of a monster at the start of the shot
Any details, or feedback that you want to do is welcome. And sorry for my English. I'm Chilean and I do translation of the translation of google xD