Author Topic: [23 classes] Community Class modpack v6.0 (alpha)  (Read 44741 times)

Xercules

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Re: Community Class modpack
« Reply #15 on: April 09, 2013, 04:18:19 PM »


   Sorry for the unrelated posts for help. Got it sorted.

     But, I do really like this idea. Its so obviously straight forward, and I'm glad someone thought to do it that is willing to carry on with updates to the classes and keep in touch with the creators. So, Thank you and good luck. Looking forward to mod pack eagerly.

mlbyas458

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Re: Community Class modpack
« Reply #16 on: April 11, 2013, 07:31:27 PM »
Yo I updated Dragon prince fyi

Hellforger

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Re: Community Class modpack
« Reply #17 on: April 12, 2013, 05:35:36 AM »
Yo I updated Dragon prince fyi

Great! I'll post the first version on Sunday! There are few more pending requests left, and then we'll start to rock! ;)

Hellforger

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Re: Community Class modpack
« Reply #18 on: April 14, 2013, 10:35:03 AM »
Ok here we go! The very first version combines 2 mods into 1!
So right now we save up just 1 slot...not much eh? Worry not, soon we'll create a great modpack together with our fellow modmakers and make a perfect world of Torchlight for us to live play in!

Anyway: http://steamcommunity.com/sharedfiles/filedetails/?id=139113849

Once again thanks to the contributing authors!

Niraht2

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Re: Community Class modpack
« Reply #19 on: April 14, 2013, 12:11:12 PM »
Heh, even freeing up one slot helps :)

Salan

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Re: Community Class modpack
« Reply #20 on: April 15, 2013, 03:47:39 AM »
I'll consider adding my classes potentially in the future btw.
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Hellforger

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Re: Community Class modpack
« Reply #21 on: April 15, 2013, 10:22:06 AM »
I'll consider adding my classes potentially in the future btw.

wow, nice! Updated the first post :)

KooriJoufu

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Re: Community Class modpack
« Reply #22 on: April 15, 2013, 10:16:17 PM »
Hmm I'm just a little bit confused about how this works with Synergies. I mean it looks like you'd simply load the pack first then Synergies last but I see Synergies' classes are potentially going to be included. Will it just work if the order is correct or would you end up with doubles?

Lordofgore

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Re: Community Class modpack
« Reply #23 on: April 15, 2013, 10:30:08 PM »
I hate my classes not being finished and refined.. just so much work to do..

You constanly refine your classes though so idk how this would work

Hellforger

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Re: Community Class modpack
« Reply #24 on: April 16, 2013, 03:05:05 AM »
Hmm I'm just a little bit confused about how this works with Synergies. I mean it looks like you'd simply load the pack first then Synergies last but I see Synergies' classes are potentially going to be included. Will it just work if the order is correct or would you end up with doubles?

Guess we'll cross that bridge when we reach it ;)

Niraht2

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Re: Community Class modpack
« Reply #25 on: April 16, 2013, 08:33:34 AM »
Quote
I'll consider adding my classes potentially in the future btw.

This brings up several questions to Salan:

  • How would including your classes, that you constantly refine, work out in the Community Class Modpack?
  • If you include your classes in the Community Class Modpack, would you then need to maintain your classes in Synergies itself?
  • If you continue to maintain your classes in both Synergies and the Community Class Modpack,
     how would it affect those of us who use both Synergies and the Community Class Modpack?

This also brings up a possible thought: If you were to maintain your classes in the Community class mod pack outside of Synergies, would it make it easier to keep your work more compartmentalized?

Niraht2

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Re: Community Class modpack
« Reply #26 on: April 16, 2013, 09:47:06 AM »
Quote
This is stupid question,he will make his classes available for those who prefer playing vanilla or other mods and he probably wont bother balancing them outside Synergies mod.

And you call me offensive.

Senteliks

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Re: Community Class modpack
« Reply #27 on: April 16, 2013, 10:22:26 AM »
Quote
This is stupid question,he will make his classes available for those who prefer playing vanilla or other mods and he probably wont bother balancing them outside Synergies mod.
Um thats the fact what i wrote.But i did little over reacted because the thing i am working doesn't go as i imagine it would.
« Last Edit: April 16, 2013, 10:25:51 AM by Senteliks »

Hellforger

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Re: Community Class modpack
« Reply #28 on: April 16, 2013, 03:22:47 PM »
Guess I'll just release 2 versions of the modpack in order to avoid duplicate heroes.
1)Vanilla Community Pack - every class + Salan's classes.
2)Synergies Community Pack - every class with the exception of Salan's.


Guess that'll do the trick)

Niraht2

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Re: Community Class modpack
« Reply #29 on: April 17, 2013, 06:26:10 AM »
Thank you, Hellforger, that is indeed a pretty neat idea :)