mm , whats your passive skills like? ie DR, block dodge?
My Build looks like this
- Blitz : 15 in Heavy Lifting, 15 in Supercharge, 12 Emberquake, 5 in Onslaught
- Construction : 15 in Bullwark (for the DR%), 15 in Fire and spark, 15 in Heal Bot
- Aegis : 15 in Forcefield, 12 in Immobilization Copter
2. Stat Distribution
Dexterity : 53 (for a 10% crit chance) + enough Dexterity from skulls and enchaments in order to reach a 50% Crit+Dodge chance
Vitality: 161 (necessary for the Mondon's set)
Strength : Rest
Focus : Nothing
Weapon : Siegebraker
Boots : Mondon's boots (normal version)
Pants : Mondon's (normal version)
Plate : Mondon's (normal version)
Helm : Mondon's (Lvl 101 version)
Rings : Mondon's ring (both are socketed with Skulls of Karandir)
Shoulder Armor : Mondon's plate (normal version)
Belt : Belt of the right tools
Gloves : Mondon's (LvL 101 Version)
Everything is socketed with Giant Glame, Spark and Ice embers
This build works extremely good in Derinkuyu (leveling). It just doesn't work against monsters that deal a lot of damage. Forcefield simply gives up on you really fast because the damage is so great and you die. Please offer me some advise on my gear so i can make this guy stronger.
Sorry man, @ lvl 100, you're done like dinner.
DR and VIT become more and more mandatory from lvl 80 on up. No bubble will save you, you cant run that fast, you'll get 1 shot constantly.
I been there, done that got t-shirts, pins and beer cozeys for it. You gotta have minimum of 50% DR on top of at least 20k HP. My lvl 100 Engnr who is severely geared out @ 75% DR and 23K HP gets bitchslap-one-shot fairly regularly using a pair of "Wizard of Gore"s that hit @ .38 for 20k white dmg and crit 45-60k 55%+ of the time. Yes, I have a "whirlpool of fate" that can crit for 400+K, no, I dont live long enough for it to be worthwhile. And my gear is the full set of Engnr lvl 101 Runic stuff stat chanted and fully gemmed for DR + Regen + Dmg% fire/elect.
Hmm i am sad to hear that. The way you are describing it, it seems impossible to build a melee character with a high damage output and high survivability. I simply don't see a way this build could work on higher levels. I find it quite frustrating because i only play melee characters and i grew quite fond of my engineer. I would hate to make a build that dies every 1 to 2 minutes, it's simply no fun at all.