Author Topic: Focus #1 -- The Berserker  (Read 12102 times)

Salan

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Re: Focus #1 -- The Berserker
« Reply #45 on: October 06, 2013, 08:47:06 PM »
ya, that was kind of the idea with this whole thing, which ones are there?
People motivate themselves, and are inspired by others.
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RaymondLi

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Re: Focus #1 -- The Berserker
« Reply #46 on: October 06, 2013, 08:53:49 PM »
Flat damage skills of berserker

Direct Damage:
Rupture, part of Northen Rage, part of Wolfpack, Red Wolf, Glacial Shatter
DoT/Bleeding:
Eviscerate, Savage Rush, Permafrost

« Last Edit: October 06, 2013, 09:06:33 PM by RaymondLi »
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dreams

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Re: Focus #1 -- The Berserker
« Reply #47 on: October 06, 2013, 09:04:13 PM »
I think not just for damage. Flat values like the mana regen for battle standard needs to be converted to percentage based. Should shred armour be percentage based as well? Wolfshade?

Salan

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Re: Focus #1 -- The Berserker
« Reply #48 on: October 06, 2013, 09:23:38 PM »
I disagree with the battlestandard, for two reasons.  1: I haven't yet found a % mana regen in the files, so I can't change it if I wanted to.  2: it works exactly as intended by it being a set amount.  I played a berserker with battlestandard pre fix and after the fix.  Its not a bad amount on where its at.

People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: Focus #1 -- The Berserker
« Reply #49 on: October 06, 2013, 09:25:41 PM »
I think not just for damage. Flat values like the mana regen for battle standard needs to be converted to percentage based. Should shred armour be percentage based as well? Wolfshade?

I don't think so, we just have to get the values to scale a bit.. its easy to put a stat in there as a bonus attribute like I did with the necromancer summons, but doesn't focus effect some of the static numbers already?
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

dreams

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Re: Focus #1 -- The Berserker
« Reply #50 on: October 06, 2013, 09:37:49 PM »
I disagree with the battlestandard, for two reasons.  1: I haven't yet found a % mana regen in the files, so I can't change it if I wanted to.  2: it works exactly as intended by it being a set amount.  I played a berserker with battlestandard pre fix and after the fix.  Its not a bad amount on where its at.

Oh ya. I forgot. Unlike HP your mana cost wont go up, so there is no really need to up the mana regen. Forget everything i said. :-X

I think not just for damage. Flat values like the mana regen for battle standard needs to be converted to percentage based. Should shred armour be percentage based as well? Wolfshade?

I don't think so, we just have to get the values to scale a bit.. its easy to put a stat in there as a bonus attribute like I did with the necromancer summons, but doesn't focus effect some of the static numbers already?

Dont think shred armour scales with any stat. Wolfshade is basically a minion so it just needs what you did with the necromancer summons.

RaymondLi

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Re: Focus #1 -- The Berserker
« Reply #51 on: October 06, 2013, 10:58:50 PM »
IMO shred armor is working perfectly and well balanced so far.

Wolfshade maybe needs some buff from the stat?
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Salan

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Re: Focus #1 -- The Berserker
« Reply #52 on: October 06, 2013, 11:12:57 PM »
Ya, I am really not going to make everything scale simply because they aren't. Somethings don't need to be changed.  I want to try to focus on the ones we identify as NEEDING to scale, up or down, rather then wanting to change things simply because they don't at all. (battlestandard is a good example)
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

BlooDLotuS

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Re: Focus #1 -- The Berserker
« Reply #53 on: October 08, 2013, 06:13:39 AM »
IMO shred armor is working perfectly and well balanced so far.

Wolfshade maybe needs some buff from the stat?

Yeah Wolfshade is good early to mid, but can imagine it becomes very weak later on, even more so in Synergies.

How is its HP determined??

Craftea

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Re: Focus #1 -- The Berserker
« Reply #54 on: October 08, 2013, 08:15:06 AM »
How is its HP determined??

Scales with player and skill level, most likely.

Edit: Might also want to take a look at Lv1 Frost Breath, which gives a +20% bonus damage debuff. (scales up to 40%, iirc)

It's a potential 1-pointer that could use more linear scaling.
« Last Edit: October 08, 2013, 08:28:32 AM by Craftea »

RaymondLi

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Re: Focus #1 -- The Berserker
« Reply #55 on: October 08, 2013, 09:04:39 AM »
How is its HP determined??

Scales with player and skill level, most likely.

Edit: Might also want to take a look at Lv1 Frost Breath, which gives a +20% bonus damage debuff. (scales up to 40%, iirc)

It's a potential 1-pointer that could use more linear scaling.

Do note its Tier 3 allowing life/mana steal, i would say it's a either 0, 1 or 15 pointer.
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Salan

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Re: Focus #1 -- The Berserker
« Reply #56 on: October 16, 2013, 01:44:45 PM »
I will finish the berserker changes once I am done with the warlock, the discussion is not wasted ;)
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

RaymondLi

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Re: Focus #1 -- The Berserker
« Reply #57 on: October 18, 2013, 12:35:43 PM »
One interesting discovery about Frost Breath:

lv15 with "all damage taken increase debuff 48%"  of itself on the 0 armor dummy:
Using Mechano-Axe: 368+340 physical damage, 368 fire and 368 poison.  0.84s attack speed.
All Axes have no floating damage range. So it's good for testing.
My stats:
169 Str ==> 91.2%
510 Foc ==> 160.3%
+8% melee weapon damage bonus
+0% attack speed bonus

Take lv 15 Shadow Burst 68% wDPS as electric as example:
Normal hit 4203, should be ((368+340+368+368)*(1+8%+91.2%+160.3%))/0.84*68%=4202.4
With FB all damage buff: normal hit 6220, should be  ((368+340+368+368)*(1+8%+91.2%+160.3%))/0.84*68%*(1+48%)=6219.5
With several FB: still 6220.
Nothing wrong.  :D

However, For lv 15 Frost Breath 37% wDPS as ice:
The very First hit: normal hit 3379, should be ((368+340+368+368)*(1+8%+91.2%+160.3%))/0.84*37%=2286.6
while 2286.6*(1+48%)=3384.2
The Second and following hits 4476 while 2286.6*(1+2*48%)=4481.7
This means FB can stack itself twice from the beginning.  ;)

Tested several times.
Conclusion: FB can stack with itself twice while other skills can only take that buff once.

« Last Edit: October 18, 2013, 12:55:24 PM by RaymondLi »
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eruditio

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Re: Focus #1 -- The Berserker
« Reply #58 on: November 06, 2013, 02:17:58 PM »
I will finish the berserker changes once I am done with the warlock, the discussion is not wasted ;)

Do the locked sub-threads imply completed changes?

I <3 my wolfpack zerker but haven't done much end-game content with him.  Will be following these threads :)