I have to disagree here.
I started a berserker recently, and right away I noticed you build charge way, way too quickly. I think that needs to be addressed first.
As it is, the berserker charge bar feels too stressful - I build it up quickly, get a few crits out, then it's gone again. It's that insidious little pause between rampages, rampages which don't last nearly long enough.
And the decay delay is insane, too. It takes about ten seconds to start decaying, which is a ridiculously long time.
What I suggest is hitting all Berserkers with a -50% Charge Generation bonus, or worse, and a 50% Charge Decay Rate to make it drain faster. And hit the charge bar stats in the player window to make the decay delay nearly instantaneous.
This means that Frenzy is now a hell of a lot more precious and awesome, and so is Frenzy Mastery.
Except I do agree Frenzy Mastery isn't as great as it could be. So:
- 0.6 Seconds to Frenzy duration, instead of 0.5. This brings us to 15 seconds total at rank 15.
- also grants 2% Charge Generation bonus and 3% Reduced Charge Decay Rate per rank. Slightly easier to build, and easier again to hang onto.
What do you guys think?