Author Topic: FOUCS 1E: RAMPAGE  (Read 4902 times)

Salan

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FOUCS 1E: RAMPAGE
« on: October 04, 2013, 10:44:21 PM »
from

Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage.
25% Faster Attack for 5 seconds
25% Cast Speed for 5 seconds
12% Movement Speed for 5 seconds
5% chance of Rampage after killing an enemy

to

Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage.
25% Faster Attack for 5 seconds
25% Cast Speed for 5 seconds
12% Movement Speed for 5 seconds
33% chance of Rampage after killing an enemy

the only thing that seems to change is the chance that it will proc.  I have to dig in the files to see if there is an internal cooldown that stops this from firing, or how often it can fire.  If it does have one, how often is it?


and what should we change if anything.  This is the type of skill that can get very OP very quickly if we are not careful with how it changes.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

dreams

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Re: FOUCS 1E: RAMPAGE
« Reply #1 on: October 04, 2013, 11:18:08 PM »
Maybe make it per hit with a internal CD of 3s. That way it will be usefull in most situation not just for fights with lots of mobs and with the CD stacks but not too much.

Salan

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Re: FOUCS 1E: RAMPAGE
« Reply #2 on: October 04, 2013, 11:34:06 PM »
Mm so 3 second cooldown on kill lasting 5 seconds, so a fight where you have a lot of deaths going on you will be able to stay in it more often 33% does proc a lot... but with no deaths nothing so much.

I personally feel that this skill would be too powerful on hit what with some of the procs on end game items that also trigger a lot like this on hit already.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

dreams

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Re: FOUCS 1E: RAMPAGE
« Reply #3 on: October 04, 2013, 11:58:59 PM »
How about we tie it in with frenzy? 3s duration with 1s (maybe 2s?) CD but can only proc when in frenzy? Once out of frenzy the whole buff is removed. Gives more incentive to use frenzy mastery.

Ghostblade4802

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Re: FOUCS 1E: RAMPAGE
« Reply #4 on: October 05, 2013, 12:07:55 AM »
That's not such a bad idea, dreams. Frenzy feels like a rampage already...

We might be able to tie FM and Rampage together with this idea, actually.

Frenzy Mastery
Each point adds .5 seconds to Frenzy Duration
While in Frenzy, each hit has a chance to spur you into a rampage, increasing your Speeds for 4 seconds. 1 second cooldown.

RaymondLi

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Re: FOUCS 1E: RAMPAGE
« Reply #5 on: October 05, 2013, 12:22:17 AM »
That's not such a bad idea, dreams. Frenzy feels like a rampage already...

We might be able to tie FM and Rampage together with this idea, actually.

Frenzy Mastery
Each point adds .5 seconds to Frenzy Duration
While in Frenzy, each hit has a chance to spur you into a rampage, increasing your Speeds for 4 seconds. 1 second cooldown.

I like this. But we need to remake a new skill for the space of rampage or not?
Anu belore dela'na

RaymondLi

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Re: FOUCS 1E: RAMPAGE
« Reply #6 on: October 05, 2013, 12:24:46 AM »
from

Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage.
25% Faster Attack for 5 seconds
25% Cast Speed for 5 seconds
12% Movement Speed for 5 seconds
5% chance of Rampage after killing an enemy

to

Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage.
25% Faster Attack for 5 seconds
25% Cast Speed for 5 seconds
12% Movement Speed for 5 seconds
33% chance of Rampage after killing an enemy

the only thing that seems to change is the chance that it will proc.  I have to dig in the files to see if there is an internal cooldown that stops this from firing, or how often it can fire.  If it does have one, how often is it?


and what should we change if anything.  This is the type of skill that can get very OP very quickly if we are not careful with how it changes.

I feel 33% is a little bit too high, and that would make a lot of people still only put one point for rampage.
Anu belore dela'na

Ghostblade4802

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Re: FOUCS 1E: RAMPAGE
« Reply #7 on: October 05, 2013, 12:32:14 AM »
We would need to make a new skill, yeah. I'd keep it where Frenzy Mastery is, and make a new tier 3 Hunter passive, probably something that still uses the Rampage icon.

dreams

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Re: FOUCS 1E: RAMPAGE
« Reply #8 on: October 05, 2013, 01:10:04 AM »
Problem is coming up with a new skill. The zerker has practically every buff debuff i can think of. What else can we add? 2h support? Maybe something for zerker mages?

Ghostblade4802

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Re: FOUCS 1E: RAMPAGE
« Reply #9 on: October 05, 2013, 01:17:39 AM »
A simple passive that adds Crit Damage and AS to 2-handers might work.

dreams

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Re: FOUCS 1E: RAMPAGE
« Reply #10 on: October 05, 2013, 02:20:30 AM »
A simple passive that adds Crit Damage and AS to 2-handers might work.
Could work.

Craftea

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Re: FOUCS 1E: RAMPAGE
« Reply #11 on: October 06, 2013, 02:33:54 AM »
Am I missing the point of the cooldown? Because as far as I know, Rampage doesn't stack with itself, and the way cooldowns work with procs is that the cooldown only fires when the proc activates.

Since all the durations are longer than the cooldowns, I'm not actually seeing the point of the cooldown at all.

I'm not sure if Rampage should get tied with Frenzy, since some builds can have Frenzy on practically forever. It would effectively turn into a straight up speed buff for any build that consistently goes into Frenzy, while being comparatively useless to other builds.

Salan

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Re: FOUCS 1E: RAMPAGE
« Reply #12 on: October 06, 2013, 02:38:46 AM »
ya that was my line of thought to with it tieing into frenzy, I'm not to keen on that.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

dreams

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Re: FOUCS 1E: RAMPAGE
« Reply #13 on: October 06, 2013, 02:52:14 AM »
The idea is to let the ramage stacks upon itself. Example 6s frenzy and 1s cd ramage means you could stack it 3 times. Linking it to frenzy is so that frenzy would be good even for people with high crit chance. And to let the ramage stack more you would want frenzy to be as long as possible because even if it only goes down for 0.5s the buff stack is broken.

BlooDLotuS

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Re: FOUCS 1E: RAMPAGE
« Reply #14 on: October 06, 2013, 03:15:27 AM »
from

Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage.
25% Faster Attack for 5 seconds
25% Cast Speed for 5 seconds
12% Movement Speed for 5 seconds
5% chance of Rampage after killing an enemy

to

Each enemy you kill has a chance of spurring you into an adrenaline-fueled rampage.
25% Faster Attack for 5 seconds
25% Cast Speed for 5 seconds
]15% Movement Speed for 5 seconds (the version I still have it's 25%])
5% chance of Rampage after killing an enemy (increases per rank of course)
Duration now also inceases per rank/Tier.  7.5s @ Lvl15