Yes they are both boasted by FOC. But as your gear grows from tier1 to tier 2 to tier 3, your %WDPS will get stronger even if your FOC doesnt change simply because your weapon will get stronger. While your 1500 dmg flat value portion will remain 1500 dmg no matter how you change your gear. If nothing is done to make the flat value number increase according to a stat, flat value skills will become obselete as we move up the tier.
I don't have any issue with the %WDPS component. I think that the flat damage component so that Wolfpack can be solely a %WDPS skill.
The only reason I think Wolfpack has a flat damage component, was to allow it to be useful at lower levels, since the WDPS component would largely take over at the later levels/tiers. (Unless Wolfpack would be intended as a flat damage skill.)
I don't see a point to skills having a flat and WDPS component, since the WDPS component is prioritized in builds as it is easier to boost compared to flat damage. Except, maybe for skills that intend to have a flat damage portion will still being able to proc various affixes.
Thank you for highlighting the difference between red wolf and Glacial Spike. So i take it that you are saying because of these difference, removing the CD (or reducing it to be same as Glacial Spike 0.05s) allowing it to proc over ten times a second is not OP.
Agree that they have different triggers, targets, elements etc etc. But fundamentally they are procs that are easily triggered by their respective classes. So it is natural there would be comparison between the two. Its funny to me that two such similar skills have such contrasting views, a range proc for a range class is OP at 4400 while a melee proc for a melee class needs to be buff at 3300.
My point is that you can't directly compare Red Wolf with either.
While the Brands are closer in nature to Red Wolf than Glacial Spike is, there are still various differences, with the most notable being that Red Wolf deals physical damage while the Brands deal elemental damage.
The fact that Red Wolf deals melee damage is compensated by hitting two targets at once, and the difference of the proc condition is relatively minor, considering most Berserkers would rely on Frenzy for their Red Wolf procs (effectively boosting it up to 100%), and with Embermage AOE, you tend to inflict the required affix(es) onto at least 1 enemy when attacking. (similarly may be considered 100%)
(Of course, neither are actually 100%, but for the sake of argument, it is assumed that they could be considered as such.)
The range makes a difference for build viability. Brands can be taken on any Embermage, so long as it has a reasonable chance to inflict the required affix. Red Wolf can only be taken on melee FOC-reliant Berserkers (granted, most are melee, so just glossing over that).
Which makes the difference, since some melee Berserkers that could take Red Wolf rely on WDPS skills (Ravage, Raze etc.), and would choose to balance between STR and FOC. (to get the most out of Syn scaling)
The Embermage has a greater pool of flat damage spells, and fewer WDPS skills, which favors FOC heavy builds. In addition, the Elemental Brands benefit from their respective +% Elemental Damage affixes.
I think the nature of the Embermage, and gear favor Brands more than the Berserker's Red Wolf. Therefore, I think it would be justified for Red Wolf to have a higher base damage than the Brands.
But... having said all that, it is debatable whether the Brands are balanced themselves, so I don't think it would be wise to use them as a point of reference until we've concluded that they are/aren't.