Author Topic: FOCUS 2: Engineer  (Read 4707 times)

Craftea

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Re: FOCUS 2: Engineer
« Reply #15 on: October 14, 2013, 08:16:04 AM »
Flame Hammer/EmberQuake
Comparing the two, Quake heavily outclasses FH, consumes no charges, homing fussures of death.

http://forums.runicgames.com/viewtopic.php?f=45&t=45844

Someone actually went and crunched numbers. The details are all here, but there are a two main differences to take note here.

Syn's stat scaling is different from vanilla, making it harder to reach the points where FH beats EQ. But, Syn's gear also goes later into the game compared to vanilla too.

I'm not too sure where that ends us up though.

Ember Hammer
Major problem, it's no more than a 1pt wonder, unless you deliberately specialise in it.
It's also visually lackluster, just swing swing swing...

It is also lackluster even if you specialize in it.

Storm Burst
It discharges bolts?
One can hardly even notice them...
Tier 2 bonus is worthless IMO.
And why wait so long for 1s cooldown?

The bolts visuals aren't very distinct, the initial animation is much more flashy/distinct than the bolts. You'd really have to look hard to notice. Not the biggest deal though, I'd be more concerned with where my character ends up flying to rather than the side targets that he hits with this.

Immobilize is always useful though, but I'm not too sure if this skill specifically needs it.

Storm Burst has such a long wait for the 1s cooldown because Onslaught already has a 1s cooldown, and fills the teleport niche.

CdG
Works ok in vanilla, but in Synergies, bosses are highly resistant/immune to stun, right?

Shock Grenades
Weak much? (Last I read)
So much for my Grenadier build hey

Bosses are near immune to stuns in vanilla. In Syn, I think Bosses and Heroes have 75% resistance? Compared to the 95% in vanilla.

Champions have 25% in Syn, compared to some other higher number in vanilla.

Shock Grenades are a fixed damage skill, but I think the high point of the skill was the stun.

Heal Bot, Gun Bot, Sledgebot
Like with all/most summons, I'd like it if they ALL had HP, no duration.
Nerf/buff as needed of course, but perhaps this is a personal gripe

Heal Bot is a permanent summon already, although it doesn't have any HP and can't die.

Salan

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Re: FOCUS 2: Engineer
« Reply #16 on: October 14, 2013, 11:05:45 AM »


CdG
Works ok in vanilla, but in Synergies, bosses are highly resistant/immune to stun, right?


I changed all their minions to not be thou, so these crowd control have great effects on a lot of fights.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

BlooDLotuS

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Re: FOCUS 2: Engineer
« Reply #17 on: October 15, 2013, 05:19:58 PM »
Flame Hammer/EmberQuake
Comparing the two, Quake heavily outclasses FH, consumes no charges, homing fussures of death.

http://forums.runicgames.com/viewtopic.php?f=45&t=45844

Someone actually went and crunched numbers. The details are all here, but there are a two main differences to take note here.

Syn's stat scaling is different from vanilla, making it harder to reach the points where FH beats EQ. But, Syn's gear also goes later into the game compared to vanilla too.

I'm not too sure where that ends us up though.

Ember Hammer
Major problem, it's no more than a 1pt wonder, unless you deliberately specialise in it.
It's also visually lackluster, just swing swing swing...

It is also lackluster even if you specialize in it.
[Colo=Green]Is it possible to do a 'reverse animation' with skills like this?  By reverse animation I mean: currently, you swing from right to left;  can it be made that the animations swings from left to right too?  Same question for Evicerate.[/color]
Storm Burst
It discharges bolts?
One can hardly even notice them...
Tier 2 bonus is worthless IMO.
And why wait so long for 1s cooldown?

The bolts visuals aren't very distinct, the initial animation is much more flashy/distinct than the bolts. You'd really have to look hard to notice. Not the biggest deal though, I'd be more concerned with where my character ends up flying to rather than the side targets that he hits with this.
What't the point of a secondary effect if one can hardly even see it's there?
Tiny white/blue lines are the closest I can see to discharges, and the discharge range is beyond pitiful.

Immobilize is always useful though, but I'm not too sure if this skill specifically needs it.
True, a mere 20% a laughable.
Storm Burst has such a long wait for the 1s cooldown because Onslaught already has a 1s cooldown, and fills the teleport niche.
Again, true, so why even bother with Sburst anyway, right?  OS also builds charge...
CdG
Works ok in vanilla, but in Synergies, bosses are highly resistant/immune to stun, right?

Shock Grenades
Weak much? (Last I read)
So much for my Grenadier build hey

Bosses are near immune to stuns in vanilla. In Syn, I think Bosses and Heroes have 75% resistance? Compared to the 95% in vanilla.
could have sworn it was the other way around.
Champions have 25% in Syn, compared to some other higher number in vanilla.

Shock Grenades are a fixed damage skill, but I think the high point of the skill was the stun.

Heal Bot, Gun Bot, Sledgebot
Like with all/most summons, I'd like it if they ALL had HP, no duration.
Nerf/buff as needed of course, but perhaps this is a personal gripe

Heal Bot is a permanent summon already, although it doesn't have any HP and can't die.

It's probably just me who doesn't want it as an indirect passive.
It should have HP, heal itself and be able to die IMO only.



@ Salan
Wanted to ask you is it truly impossible to do the following?
HOLD and RELEASE skills, e.g:
Flame Hammer, tap in order to perform the standard cast
HOLD for X seconds and RELEASE to perform advanced attack

Salan

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Re: FOCUS 2: Engineer
« Reply #18 on: October 15, 2013, 06:46:18 PM »
you can do charged attacks by holding it down, yes
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Ghostblade4802

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Re: FOCUS 2: Engineer
« Reply #19 on: October 15, 2013, 07:15:46 PM »
Really? How?

Salan

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Re: FOCUS 2: Engineer
« Reply #20 on: October 15, 2013, 07:23:36 PM »
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Ghostblade4802

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Re: FOCUS 2: Engineer
« Reply #21 on: October 15, 2013, 08:59:54 PM »
Wow. Awesome. I so want to do this now.

BlooDLotuS

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Re: FOCUS 2: Engineer
« Reply #22 on: October 16, 2013, 04:37:33 AM »
Hah!   
I knew it wasn't completely impossible.

This would up the fun factor on skills like Flame Hammer, giving you control over how many charges you spend by holding down longer and release.

ENG skills that could be more fun:
Flame Hammer, Seismic Slam, Cannon Blast, Ember Hammer?, Overload, Tremor.

EMB:
Magma Mace (though I find this skill pathetic), Firebombs?, Icy Blast?.

BRZ:
Evicerate, Frost Breath, Chain Snare.

OLR:
Sandstorm,  Glaive Sweep.

Just to metion a few