Hey! Thanks for playing the class while it's still WIP, and taking the time to post about it. I really appreciate it
1. is it my game or are 2 skills incomplete stuck in the mode to place a point with no skill present? I get this at the divinity skills tab the second tier skill seems to be nothing atm. Also the tier 4 skills in the justice skill. I wasnt sure if these are just incomplete or i have a bug or something. also i want to point out a bug i found with Rightous Charge this skill will not always work properly especially facing up or down ramps or stairs it wont go down them like the berserkers skill does.
Nope, those skills are blank. I have plans to slightly change up the Divinity tree, and that involves making a tier 2 ability.
I've had so many different ideas for Justice's tier 4. I'll get back to you on that one.
As for Righteous Charge, that is weird. I'll look into it when I have the time.
2.I am sure there are a plethora of suggested skill if those 2 skills are unfinished and its not a bug, if so id like to make some suggestions here. For the Divinity skill set in number 2 i suggest a shield skill as its traditional for a paladin to role with a big ass shield. Maybe a shield bash skill or something to enhance his shield in some way. I have not yet noticed anything that focuses on the classic nature of a paladin and his big ass shield. (i run mace weapons and Shield semi traditional more D&D cleric style). The other skill is under the Justice skill tree i suggest an aura of resists that when wearing a shield grants the paladin another special bonus when active for resists similar to divine bulwark but not proc based but active based. and as it lvls up you get more resits and more time for activation duration at more mana costs.
I have the Divinity skill locked down. A few people have requested this particular
skill, and it fits the support-y feel of Divinity perfectly.
As for Justice, it'll probably be something AOE-ish? Or maybe a buff?
...That probably didn't inspire much confidence.
3.Lastly the most important to me Angelic embrace. This skill as many seem to come waaay to early. The skills dont seem to scale properly with the vanilla, I feel this skill should not be acquirable till much later in the game much like in D2 the amazon had the valkarie. As for leveling it i am going to look back to the valkarie, I believe as it levels up the first 5 levels the angel should gain more hp,attack so on grow stronger so to say the angel should never hit near as hard as the hero but tank waaay more than the hero. at lvl 5 this is key it should get a special skill like a vengeance skill when hit at a certain % to all enemies surrounding the angel. Also change its appearance with each of the tiers. The current model is cool but its more like empty armor with angel wings. As it hits lvl 5 and it could then say change to white wings and its appearance of its armor to white armor and now have a glowing face. Then say at lvl 10 it now floats and its wings flap and now its sword shoots instead of swings. Its lvl 10 skill could be holy wrath it shoots holy fire from it sword. And then at lvl 20 it looks like a full blown divine angel and its really nasty.
I do hope you give the angel part the most consideration for the paladin comparing to the D2 valkarie which did infact change appearance with lvls, as well as strengths and abilities. If changing models and animations is too hard per 5 lvls maybe reworking the skills it has at each lvl to have a large effect on it so its not just another pet or minion but more of a divine companion. Also the skills i hope they get reworked to tier more with vanillla i feel getting final skills at lvl 19 a bit disappointing. Those skills i believe should be lvl 30 to 40ish. I saw a post on this i and i do hope its being taken very seriously.
One idea I had for Angelic Embrace was changing the angel based on which tree you had the most points in. I scrapped that a while ago, though. Didn't work out.
The idea of the angel 'leveling' with the player is an interesting one, but it might make it too powerful. I'm not sure what I want to do with the Angel - I'm not fond of the permanent summon idea, using it like a companion instead of a summon, and I really like this idea of summoning different angels based on whatever. Need to think about this.
Also last questions for you wonderful guys at this great mod. I have notices 3 classes since idk last year? how come so much more focus on world shaping rather than new class creations? I do admit the fact that this mod offered 99 new upcoming classes had me the most sold over anything, and im not in one bit complaining about the awesome new monsters and world shaped stuff. but i would like to see classes get alot more focus than the world imho thats what its about to me.
thanks synergy people Salan and ghost and whoever else helps them i look foward to seeing the new classes ninjas or whatever else you got in store dont give up your doing amazing work.
After school dies down, I'll be getting back into the mod a lot more. That's the plan, anyway. You'll be seeing a lot more Paladin updates around then, as Buddahpal said, roughly around late November-early December.
As for my next class... well, let's just say that it's the opposite of the Paladin.