Author Topic: 1.20 to 1.29B  (Read 2127 times)

Salan

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1.20 to 1.29B
« on: January 12, 2013, 07:16:27 AM »



Synergies V1.29B Released December 3rd   Fixes for V1.29
[spoiler]-Fixes DF 200 Fairyqueen scroll drop
-Changes weapons on the Maproom vendors[/spoiler]

Synergies V1.29A Released December 1st   Fixes for V1.29
[spoiler]-DF engineers spawning in 105 / 150
-GOLD mine xp rate is too high, it should be for gold, not xp
-casual difficulty crashing fix
-Altered champion trash mob spawn population and added all elite mobs to the mix for Darkness Falls 7  (engineers)
-increased rare dragon health[/spoiler]




Synergies V1.29 Released November 30th   NEW 200th level wing of DF with 100% drop rate!
[spoiler]-Updated LOTHO's Goldmine files with the latest version
-Updated Kelintor's Merchant with the upgraded money exchange, smash it to get it rather then trasnmute.
-Updated ALL world bosses with loot tables that drop scrolls that will allow you to teleport out of the dungeon you are in, 1 way trip to mapworks.

ADDED MORE DARKNESS FALLS
-Engineers added on the end of the chain for DF NORMAL (105) with a new trash level full of only champions and elite monsters
-Engineers added on the end of the chain for DF HARD (150) with a new trash level full of only champions and elite monsters
--Engineers and their dragon form have both gained 2000 hit points, and 10 minimum / 10 maximum damage at base.
CREATED NEW CHAIN OF DUNGEON.. DF EXTREME (200)
-- ALL BOSSES, and their respectful trash levels are represented in the 200 chain.
-- 200 lvl bosses have a 100% chance to drop their coinciding Crafting Supply. (Devil's blood, Werewolf Tooth.. etc)
-- ALL 200th level bosses have had their minimum damage upped to be the same as their maximum damage (in most cases 10 pnts)
-- ALL 200th level bosses have had their armor and elemental armors raised slightly from the HARD version (this might need lowering)

ALL darkness Falls bosses now drop a portal called "no place like home" This portal is usable inside DF and will allow you to leave the instant you kill the boss if you wish, its a 1 way trip to MAPWORKS.

-Created 105, 150, 200 Battlefield overland Dungeons.
--105 and 150 use the high drop rate of craftables on the world boss that spawns there.
--200 uses the 100% drop rate of craftables on the world boss that spawns there.[/spoiler]




Synergies V1.28 Released November 29th   8 RARE MONSTERS, 2 NEW WORLD BOSSES, 3 LEGENDARY SET BONUS'S SET, NEW GOLD MINE!
[spoiler]MONSTER CHANGES
-Lowering ELITE monsters by another 50% health.  They are still higher health then the other monsters, but with their increased damage out put, should not become as bloated, and give less reason to skip them.
-Change mirka elite casters to spawn LESS
-6 new rare mobs are in game now and will spawn randomly throughout the entire leveling zones.  (hopefully not too often, i had 1 spawn in 200 call ins earlier, so that SHOULD work)
-2 new World Bosses in DF EXTREME (level 200).
- lowered the population of monsters in Tower of the Moon, Garden of Tears, Werewolf Cellar

ITEM CHANGES
-all shields are now part of "is a shield" set.  Sorry for those who have to rebuy their shields for double affixes (shield and set), its the only way I can do it.
-Emberweave RINGS are now added to the UNITDATA.RAW, and should be available.
[size=150]-ALL LEGENDARY ARMOR NOW HAVE SET BONUS'S ASSIGNED![/size]


ENCLAVE ENCHANTER CHANGES
-Re-introduce STAT and SOCKETER enchanters with their highly inflated prices!
-Introduce LUCK enchanter, he will replace the respec guy in town, you know that useless SOB.

MAPWORKS VENDOR CHANGES
-Introduce Salan merchant in map works instead of the gambler, poor gambler.  Salan will sell Uniques at a Inflated price.
-Changed the general merchant in the mapworks to Celindari, the Eclipse wearing mage! She will sell the normal blacksmith gear, and the potions and Teleport scrolls
-Changed the Enchanter in map works to a specialty vendor named Aberdokki. this vendor will carry set pieces, socketables, and spells. 
-removed the summon salan scroll from the vendor.  Its a collectable now!
-DF Hard (150), and DF EXTREME (200) are now sold at the Salan Merchant in Mapworks

ADDITIONAL MODS INCLDUDED
-Included Lotho's BRAND NEW GOLD MINE MAP(which was actually made for synergies) <<BUY THIS OFF SALAN IN MAPWORKS>> BEST MONEY MAKER EVER
-Included Kelintors new merchant and test dummies, the summon scroll is on the general vendors.  His money changing system is still included as well!

MULTIPLAYER BALANCE CHANGES
Changing the graphs player to monster damage for how many players are in the game.
right now:  players lose 40% dmg for the first player to join, a total of 60% for the third person in the group.
after patch:  players will lose 15% dmg per the first 2 players and thereafter capping at -30%.. so 15 for 2,30 for 3, 4, 5, and 6.

Chainging the graphs for monster to player damage, for how many players are in the game
right now: the monsters gain a huge increase in damage per player, it spikes up to something like 80% at 6 players.
after patch: monsters will gain 1% dmg per player joining, flat rate.  1% for 2, 2% for 3, 3% for 4, 4% for 5, 5% for 6.  this will allow consistent balance of end game content with groups in mind.[/spoiler]


Synergies V1.28 Released November 29th   8 RARE MONSTERS, 2 NEW WORLD BOSSES, 3 LEGENDARY SET BONUS'S SET, NEW GOLD MINE!
[spoiler]MONSTER CHANGES
-Lowering ELITE monsters by another 50% health.  They are still higher health then the other monsters, but with their increased damage out put, should not become as bloated, and give less reason to skip them.
-Change mirka elite casters to spawn LESS
-6 new rare mobs are in game now and will spawn randomly throughout the entire leveling zones.  (hopefully not too often, i had 1 spawn in 200 call ins earlier, so that SHOULD work)
-2 new World Bosses in DF EXTREME (level 200).
- lowered the population of monsters in Tower of the Moon, Garden of Tears, Werewolf Cellar

ITEM CHANGES
-all shields are now part of "is a shield" set.  Sorry for those who have to rebuy their shields for double affixes (shield and set), its the only way I can do it.
-Emberweave RINGS are now added to the UNITDATA.RAW, and should be available.
[size=150]-ALL LEGENDARY ARMOR NOW HAVE SET BONUS'S ASSIGNED![/size]


ENCLAVE ENCHANTER CHANGES
-Re-introduce STAT and SOCKETER enchanters with their highly inflated prices!
-Introduce LUCK enchanter, he will replace the respec guy in town, you know that useless SOB.

MAPWORKS VENDOR CHANGES
-Introduce Salan merchant in map works instead of the gambler, poor gambler.  Salan will sell Uniques at a Inflated price.
-Changed the general merchant in the mapworks to Celindari, the Eclipse wearing mage! She will sell the normal blacksmith gear, and the potions and Teleport scrolls
-Changed the Enchanter in map works to a specialty vendor named Aberdokki. this vendor will carry set pieces, socketables, and spells. 
-removed the summon salan scroll from the vendor.  Its a collectable now!
-DF Hard (150), and DF EXTREME (200) are now sold at the Salan Merchant in Mapworks

NON-SYNERGIES FAN MODS INCLUDED
-Included Lotho's BRAND NEW GOLD MINE MAP(which was actually made for synergies) <<BUY THIS OFF SALAN IN MAPWORKS>> BEST MONEY MAKER EVER
-Included Kelintors new merchant and test dummies, the summon scroll is on the general vendors.  His money changing system is still included as well!

MULTIPLAYER BALANCE CHANGES
Changing the graphs player to monster damage for how many players are in the game.
right now:  players lose 40% dmg for the first player to join, a total of 60% for the third person in the group.
after patch:  players will lose 15% dmg per the first 2 players and thereafter capping at -30%.. so 15 for 2,30 for 3, 4, 5, and 6.

Chainging the graphs for monster to player damage, for how many players are in the game
right now: the monsters gain a huge increase in damage per player, it spikes up to something like 80% at 6 players.
after patch: monsters will gain 1% dmg per player joining, flat rate.  1% for 2, 2% for 3, 3% for 4, 4% for 5, 5% for 6.  this will allow consistent balance of end game content with groups in mind.[/spoiler]


Synergies V1.27 Released November 27th   11 more Elite monsters!
[spoiler]-All elite monsters have been tweaked with:
==  -25% health, +25% damage, +5% attack speed, +15% armor.
--All feedback about Elites was constantly "too many hitpoints, not enough damage"  Will monitor feedback and adjust accordingly if they get out of control.
-Added in 11 more elite monsters throughout the game in various acts, and many different types
-Various spelling errors fixed on the Eclipse set.   Don't mod at night and expect correct spelling!
-fixed a GUID conflict with pile of bones and a level 500 mod, had to happen sooner or later.
-removed the cellar entries from the Unitdata all instances of those maps should magically vanish.[/spoiler]


Synergies V1.26 Released November 26th   Brimstone and Eclipse legendary armor added!
[spoiler]-ALL DF HARD (150) bosses have had their health increased by 2000 base
-ALL DF normal (105) bosses (and worldbosses) have had their health increased by 1000 base
-all DF BOSS minions have had their health increased by 25%
-Changed DF HARD extreme to say DF HARD (150)
-changing all DF portals to say which stage it goes to, gets annoyingly annoying trying to guess after the fact.
-fixed spelling error in fame levels
-fixed armor augmentation spelling from weapon to armor.
-Aftermath, Brimstone and Eclipse armor pieces are now part of their own SET pieces, to destinguish which pieces you are wearing.  (will update the actual bonus's later)
-Tier1 armor wardrobe files moved to their own directory, they will no longer overwrite lower level armor wardrobe, dunno why I didn't think of this earlier!
-Brimstone Armor set is now in game, uses the Aftermath graphics so it can be interchangable.
-Eclipse Armor set is now in game, uses the purple emberweave retexture as its graphic.
-recipes to make the new armor are in, will document correctly soon[/spoiler]




Synergies V1.25-C Released November 23rd   A few tweaks, and a lot more fun
[spoiler]-Fairy Queen has had her damage reflection removed, it was in prior to the firestorm addition, doesn't need it now.
-Fairyqueens blazing pillars will take the normal amount of time to recast, was to fast for melee characters to do enough damage between blasts.
-Fairyqueens firestorm is now level 10 instead of 15
-Legendary weapons upgraded with the same rarity mod the shields got, they are considered tier1 level of gear, and won't be upgraded any further.
-removed the Critical Bonus Damage Graph, will use the Vanilla bonus damage graph, which is higher. 
-realized unique shields were getting the same armor mod as legendary shields, lowered to between legendaries and blues.
--all boss resists got upped to 100% some were in the 80's.. bosses were also given a individual tag of resist blindness on top of the affix's 100%... gotta make sure you know![/spoiler]



Synergies V1.25-B Released November 23rd   B is for Balance: the 1hander/Shield Balance patch
[spoiler]-Shields have been balanced with a -25% spell casting effect, and a -10% attack speed effect.
-1 handed weapons put back to their pre-nerf values of +15% above vanilla game play (up from -15% from vanilla)
-1 handed fists and wands unique weapons rarity modifier increased to same as the other uniques rarity modifier to balance with double blue/green affixes[/spoiler]



Synergies V1.25-A Released November 23rd   FIX FOR WEREWOLF PORTAL
[spoiler]-fixes a unitdata entry for Scroll_Darknessfalls_3_ex... missed putting the EX on one entry --- now you can pass the werewolf in HARD mode/
-changed the -don't store tag on the DF dungeons to the trash instead of the boss, will remember when you kill the boss now.
-renaming the waypoint portal display names, they were too long, and now display the version of DF its for.[/spoiler]



Synergies V1.25 Released November 22th   LEGENDARY ARMOR NOW IN THE GAME
[spoiler]DARKNESS FALLS changes!
-Removing the leveling cellar, normal cellar DF modes, the old random boss cellar is no longer part of synergies, for the time being.
-created EASY DF chain level, 0 chance to drop legendary armor, but last boss has a chance to drop HARD DF scroll.
-created NORMAL DF chain level, which will be purchasable from Vendor
-Changed HARD DF chain to only drop from the last boss in NORMAL level of DF 100%, but be able to be used 99 times once you have it!

-Legendary armor crafting loot from Normal DF have a 1 in 5 chance to drop per boss
-Legendary armor crafting loot from Hard DF have a 3 in 5 chance to drop per boss

WORLD BOSSES CHANGES:
EXTREME MODE bosses have been tweaked:
-Werewolf now has some of his damage as poison
-Fairyqueen now has some of her damage as fire, and has learned a new spell
-Devil now uses the same attacks his minions use, instead of the base attacks.
-All bosses increased by 10 pnts of base damage and a few hundred base hitpoints.
-Warlocks damage untouched, hitpoints lowered by 500.
-Wraith untouched.

Further balance changes:
-In order to upgrade a gem to a higher level, you must have 4 gems now, instead of 2. This doesn't effect end game, but it was too easy to move gems up levels previously, and very over saturated because of the higher drop rates.[/spoiler]


Synergies V1.24 Released November 22nd   Darkness Falls reworked
[spoiler]-Added 6 Recipes to turn Tier1 Currency into Tier1 Aftermath pieces!
-Added 6 Tier1 Currencies
-FAMEGATE change, as per bottom of this post.
-Added super shared stash, from the chinese TL2 modding website. 1000 sharedstash slots!
-Added Lotho's Direwolf, this is a NEW pet, does not replace anything, and is his retexture, fully new!
-Added Kelintors summon scroll to the general vendor, summoning this vendor gives you 7 more pages of a NEW stash, and a money changing scheme you can use to store gear, supposably there is a bug with the shift clicking gear into it... ?!
-Added summon-salan scroll to the general vendor, something I had made a long time ago, and finally getting around to using. Salan will house all the Synergie maps instead of teh general merchant!
-Fixed a bug that was stopping the DEVIL from spawning his HARD version in darknessfalls.
-Remake Darknessfalls HARD mode.
-FIXED aftermath and brimstone graphics in game, with minimal inpact on old armor textures (helmet and shoulders of old set will be effected)
-Removed Repulsion Hex, you can redownload it if you want from here:
-Removed the STAT enchanter and SOCKETER from town for overreaching balance reasons, they will return with a major quest requirement to unlocking them.
-Removed the Fishmonger as well, never had feedback on him being essential or even ever used.
-leaving the elemental enchanters in town for now, will move them when quests are available.
-Fixed legendary shields to have the recent shield armor increase
-AFTERMATH legendary armor is DONE![/spoiler]



Synergies V1.23 Released November 18th   Korvax the Undieing, and his son Kilion are on their search for redemption!
[spoiler]Korvax was killed by the Lich King, but not before he saw his only son also die by the hand of the evil lord.  In those last moments as he drew his last breath he claimed a small piece of the lich king for himself, and embraced undeath!  Upon awakening he found his sons corpse burned to the bones. Out of his anguish and undieing love he brought him back from death!  To his horror his sons body did not repair its wounds and instead formed into a hulking Golem, a shade of what he use to be....  Driven mad by time eternal they now stalk darkness falls, looking for their killer, and killing all life they come in contact with!
[/spoiler]



Synergies V1.22 Released November 16th   BADGER/OWL/HAIR fixes and balance
[spoiler]-Fixes Addition of Badger and Owl pets, now works with Synergies
-Fixes Hair mod
-Adds Facemod for female characters (dont' know who to credit for this, catdog supplied the files someone else had done)
VRAAKK --
-Warlock Blizzard now slows the player by 20% if it hits them.
-EASY and NORMAL have both had their health raised back to normal levels with other world bosses (they were left 1000 lower then all other bosses for testing purposes)
-Change Vraakks totem placement spawns to be ELITE monsters only, changed the monsters to be popcorn bomber and melee Varks.
-Change Vraakks totem summon to be a ELITE mini-caster that has the ability to rez the other ELITES, slow beam and blizzard cast.[/spoiler]



Synergies V1.21 Released November 15th   Vraakk the First Born world boss added!
[spoiler]-Worldboss Vraakk has been added to the game, I am tempted not to add him to the leveling dungeon, I believe his initial release will be harder then the other bosses and will need a bit more tuning.
I am not going to leave any more info about this boss, until people start leaving feedback!
-Fixed Unique shields to have the same armor modifier as the rest of the Unique armor, including legendaries
-Fixed Elite gemchance loot chances, woops.[/spoiler]
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**