Author Topic: What is Synergies?  (Read 122494 times)

Catdog

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What is Synergies?
« on: December 19, 2012, 05:46:44 AM »

~ Synergies Mod Description ~
The first full conversion and balance mod for Torchlight 2!
  • 106 Elite Monsters - Tougher Monsters, carrying better loots. Randomly spawning additional to the raised vanilla spawns.
  • 106 Hero Monsters - not the average size.
  • 11+ World Bosses and 6 Rare Dragons - The ultimate challenge! Some spawning as Raid Bosses, on the overworld maps, or randomly with a Phase Beast!
  • 24 Endgame Raid Dungeons and Overworld Maps! - Raid like dungeon chains, challenging and fun, with different Bosses awaiting you at the end!
  • 5 Legendary Armor Sets, 23 New Legendary Weapons! - Uniquely skinned endgame Items, made from crafting supplies dropped by the World Bosses.
  • 4 New Classes - Necromancer! Paladin! Ninja!
  • Countless (50+) New Pets
  • 1 New Town 8)
  • many more custom Dungeons, Mods and useful things!
  • a completely new playthrough experience and ton's of endgame content. keeping you busy, not only after level 100!

Link to Q&A Thread > HOW TO INSTALL & a tiny introduction to Synergies
Please use the forum for discussion or questions, and report Bugs in the Bug Report Forum!
If you resume with an old character, Reroll your world  for the changes to take effect.


Included Mods and General Changes

- Hair/Face Mod - All faces, hairstyles, and a bazillion of colors. - New! also all male faces available now!
- Inventory mod, 10 player pages, 10 pet pages, 20 stash pages.
- Expanded shared stash mod. 1000 shared stash slots!
  • Tabbing the shared stash works by tabbing in your inventory!! (will get fixed someday)
  • On the bottom of your backpack inventory are arrows to the left and right and little turn around arrows. each number represents a BAG within the character. Each arrow changes the bag. you now have 10 bags worth of equipment to enjoy, on each of your types of bags, as well as your pet, and your stash.
  • And your shared stash is scrollable.
- Lyravega's Gem Box mod to Synergies.

- 1.4 Zoom mod by Happy Fun Times. Get 1.2 Standard Zoom HERE, or 1.5/1.6 Zoom HERE. if you want standard or wider camera.
- Not included, but pretty mandatory to have: Turnable Camera Camera Mod

- Lotho's Direwolf
- KelinTor's Merchant + Boss wave + Mercenaries V1.3x
  • a money storing & changing scheme
  • new Summon Scrolls that give you:
  • 7 more pages of a new mobile stash. (shift clicking does not work?)
  • Test Dummies
  • Champion and Boss Chrystal Maps - Destroy them Crystals to spawn attack waves!!
  • 15+ Mercenary's - The scrolls are droppables in the Champions wave and Boss wave and on Worldbosses!
  • Every 10 waves (1 scroll) for Champions and every 5 waves (5 scrolls) for Bosses + a drop at the end of the chain.
  • A special potion to unsummon them is available in my merchant when they are no more needed.
  • Mercenary scrolls now available as drops on all world bosses, 1 in 50 chance to drop from lvl 150 bosses and 1 in 25 chance to drop from lvl 200 bosses.
- Added Lotho's new Deserted Gold Mine Map made for Synergies! Map available @ Salan Vendor in Mapworks. Best moneymaker ever!
- Better Magic Vendor in act 2+3: more scrolls, socketables and set pieces. ?
- Added Scrolls for direct travel to all towns and Mapworks  Scrolls available @ Table Mountain
- Added a Respec Potion. refunds all Skills- max Fame raised to level 50, added Names for the new ranks.
- Lowered xp per monster.
- Faster level and dungeon respawns - lowered time till refresh for all zones and floors of dungeons, don't dilly dally.


Created a whole new city:  TABLE MOUNTAIN
buy a portal from any general merchant to access table mountain
  • Table Mountain hosts all new NPC's, Endgame Quests, and Enchanters!
  • Stat, Socketeer, 4 Elemental and Luck Enchanters with highly inflated prices, max 4 enchants!
  • The Socket Enchanter will socket only up to 3 sockets now. (testing a multiplayer bug related to too many sockets)
  • Made the original town enchanter spawn with or without quest completion
  • Moved the transmuter to where the original enchanter was
  • Moved all Vendors out of Mapworks to Table Mountain.  << all enchanters WILL get a mesh/texture change soon >>
  • Made both gem saver and socketable saver spawn with or without quest completion ( the original ones )
  • Made commander vale spawn with or without quest completion
  • Changed commander vale to salan
  • Changed the gem saver and gem destroyer by commander vale to Celindari and Aberdokki, now all three merchants are side by side again.
  • Changed regent to Drek The Death Dealer and made him spawn with or without quest completion. ... this will be the Synergies World boss kill quest giver.
  • Made Celindari's original spawn now a permanent home to Kelintor's merchant
  • removed kelintor's merchant's movement ability
  • removed summon kelintor item from general vendors
  • Added a portal to teleport to Table Mountain and made all general vendors sell portals to Table Mountain.
  • Table Mountains waypoint system only connects to mapworks, as per all other acts. (this is actually act 5 atm)
Loot/Items:
- Infinite range for multiple players Loot, XP and Damage reduction sharing.
- Changed the color of  Magical   Rare   Unique   Legendary   Setpieces   Quests   (Scrolls, Maps, Spells) (overrideable by L2Pot/Spell/Gem Mods)
- Increased gold and Magic find slightly.
- Doubled the value of all loot when being sold to merchants, 2x the return.
- Added: 1 Handed Crossbows to the mod, they are a work in progress and will continue to evolve. See HERE for further information.

Transmuting:
- In order to upgrade a gem to a higher level, you must have 4 gems now, instead of 2.
- This doesn't effect end game, but it was too easy to move gems up levels previously, and very over saturated because of the higher drop rates. includes normal, rare and unique gems except eyes.
- Transmute mana/health into rejuv potions, as well as rejuv to next higher level.
- Gem level requirements reduced to level 1 for socketting.
- Aberdokki in Mapworks sells new Gems.
- Transmuting Recipes for the new Armor Sets and Weapons can be found  HERE and   Here: Runic Games.
Check "New Armor and Weapons" for more info.

Spells/Skills:
- Removed Repulsion Hex Synergies Edition, you can redownload it if you want from here: Mediafire: Repulsion hex reworked into a 6 second shout!
- Changed Rumble to have a 75% chance to break shields and a 3% chance to stun as well as break pots.
- Made Skeleton archers moveable .

Stat/Skill Progression:
- Wolpaks New stat ranges for all basic stats and related effects.
- Changed requirement level to all skill unlocks starting at level 1 for the 1st skill.
- Altered the Skill progression rate, to make it take longer to get the final tiers, and/or finalize them. DETAILS HERE
« Last Edit: February 21, 2013, 04:27:41 AM by Catdog »
“He attacked everything in life with a mix of extraordinary genius and naive incompetence,
and it was often difficult to tell which was which.”
~So long, and thanks for all the fish!~

Catdog

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What is Synergies #2 - Balance Changes + Pictures
« Reply #1 on: December 19, 2012, 06:45:45 AM »
Balance Changes to Items, Monsters and Spawntables
Equipment must be newly bought/gambled/dropped to carry the changed values!


- new (legendary) Weapontype:  Rifle (shotgun that fires like a bow and is effected by shotgunne mastery and bow range+)
- new Weapontype:  Throwing Axe
- new Weapontype: 1 hand Crossbows!


- All Shields are now part of "is a shield" set. Sorry for those who have to rebuy their shields for double affixes (shield and set).
- Shields have been balanced with a -15% spell casting effect
- Increased shield Armor by 30%
- Increased shield block by 3%
- Increased shield knockback resistence by 20%
- Unique shields: lowered armor to between legendaries and blues.

- All Green/Blue 2handed weapons increased in weaponDPS by 40%
- Added 1 range to 2handed range weapons
- Added / edited more Dual wielding bonuses
- 2handers strikerange increased by .15
- 2handers 120 weapon arc changed to 135
- 2handers secondary dmg changed from 50% to 65%

- Raised 1handed weapon damage 15%
- Claws DPS slightly lowered
- Bow DPS raised

- Legendary weapons are considered tier1 level of gear, and won't be upgraded any further.
- Unique Weapon and Armor buff.
- Blue / Green Items stack Affixes.
- Unique weapons raritydmgmod was increased slightly above its original values, unique weapons won't stack their affixes like Blues, but they will do superior base DPS.
- Unique armor got a 40% increase on rarity armor value. Blues/Greens will stack their affixes but uniques will have more base Armor.


Monster and Spawntable Changes:
- Doubled all Monsters Health pools
- Monster draw range increased
- Increased monster health by additional 25%
- Increased monster damage by 15%
- Increased armor% of all monsters by 10%

- The CRIT chance of monsters is now -100 instead of 0. (No monster or pet crits)
- removed the Critical Bonus Damage Graph, will use the Vanilla bonus damage graph, which is higher.
- Changed all zone/dungeon values. More monsters, less gaps.


Multiplayer Balance:

Changed the graphs for player to monster damage, for how many players are in the game.
vanilla Torchlight:  players lose 40% dmg for the first player to join, a total of 60% for the third person in the group.
after patch: it now starts out slowly for the first 3 players playing together, and stops at 40% at 6 players.
 
Changed the graphs for monster to player damage, for how many players are in the game
vanilla Torchlight: the monsters gain a huge increase in damage per player, it spikes up to something like 80% at 6 players.
after patch: monsters will gain 1% dmg per player joining, flat rate. 1% for 2, 2% for 3, 3% for 4, 4% for 5, 5% for 6. this will allow consistent balance of end game content with groups in mind.

- Discussion Thread about: Multiplayer issue with GEAR BEING DISPLAYED.

Pictures!

New Town!


Peak at the armor sets:


Peak at crafting a new Weapon and the crafting material:


A young Necromancer with his pet -  and a look at the Shared Stash and your Inventory!


New Merchants Aberdokki and Salan!
« Last Edit: January 15, 2013, 08:30:09 PM by Catdog »
“He attacked everything in life with a mix of extraordinary genius and naive incompetence,
and it was often difficult to tell which was which.”
~So long, and thanks for all the fish!~

Catdog

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What is Synergies #3 - New craftable Armor and Weapons
« Reply #2 on: December 19, 2012, 01:20:39 PM »
NEW craftable endgame Armor & Weapons

- Aftermath, Brimstone and Eclipse Set is now in game!
- Aftermath Armor uses a custom model by MFS88
- Brimstone Armor is a rework of mondons by MFS88
- Eclipse Armor uses the purple emberweave retexture as its graphic.
- When transmuting - try CTRL LEFT CLICKING the items and ONLY putting in the number you need
The transmuter is rather stupid, and doesn't actually let you select the outcome, but rather looks through a list of recipes and pops out the first workable solution to what you put in. For instance want the aftermath helm?
-> put in 3 magic essenes, 2 devils blood and 1 thorn, AND ONLY that amount.. and it is 100% chance at teh helm



Armor crafting supplies drop from Darkness Falls Raid Bosses:
CLICK for Recipes..  Aftermath Armor    Brimstone Armor    Eclipse Armor

- Legendary armor crafting loot from Normal DF have ~ 1 in 5 chance to drop per boss
- Legendary armor crafting loot from Hard DF have ~ 3 in 5 chance to drop per boss
- Extreme DF has 100% dropchance.
- The bosses will only ever drop 1 crafting piece per kill.

Weapon crafting supplies drop from Overworld Bosses:
CLICK for Recipes to craft the new Tier1 Weapons!

- Kite the blue engineer spawns in the Battlefield and drops the Electric crystal
- Kane the red engineer spawns in the Frozen Battlefield and drops the Sanguine Gem
- Tarnitha the green outlander spawns in Rivenskull Gorge and drops the Crystal shard (emerald shard I think it got named)
- Laeroth the black necromancer (who isn't much of a necromancer) spawns in Desert Battlefield and drops the Poison Crystal
- Ice crystal drops from 2 of these bosses.
- Mysterious gem drops from 2 of these bosses.
- Bosses drop only 1 crafting piece. so if they drop an ice crystal or mysterious gem, they dont drop their own piece!
- someday 2 more bosses for will be added :)


Info:
« Last Edit: January 09, 2013, 12:32:33 PM by Catdog »
“He attacked everything in life with a mix of extraordinary genius and naive incompetence,
and it was often difficult to tell which was which.”
~So long, and thanks for all the fish!~

Catdog

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What is Synergies #4 - Custom Maps and Worldbosses
« Reply #3 on: December 19, 2012, 01:21:01 PM »
Custom Maps:

NEW PVP DUNGEON ADDED
War Camp
PVP is now a real potential, Kill your friends, kill the monsters, kill everything! Buy a portal from Salan (not celindari) for this, as its end game content. once in the zone activating the waypoint allows you to enter the zone from the waypoint, as well as a purchased portal, giving you two seperate spots to zone in at, allowing you to deal with corpse campers easier!
This zone REMEMBERS you as per normal zones, and allows portals, more entry points, and able to teleport to people there.
YOU DO NOT NEED TO FLAG /PVP TO FIGHT HERE, you are automatically flagged entering the zone, and your pets/minions are aggressive to other players automatically if assigned as aggressive stance.
This zone has Buffs and Debuffs to further PVP into a more entertaining experience.

Players will be effected by
+40,000 life
+200 health regen per second
-60% block
-75% damage recieved
-100% damage done
Monsters will be effected by
+50% health
-30% damage

The biggest addition is the 100% chance to cast Murphy's Law on player death.
Murphy's law will summon 2 random Elite/champion/worldboss/raredragon mobs from the Derinkuyu spawnclass, as well as having added in all the original games bosses.
Corpse camping will be next to impossible due to the extra mobs being spawned, and will give the fight more of a chaoticness.
It is obvious that the game was not designed with PVP in mind, there will be OverPowered builds, and UnderPowered builds. I will attempt to maintain this zone in a manner that makes the experience enjoyable for all.


Derinkuyu

check patchnotes.  :(





Znojmo Maps! lvl 56-65, 65-85, 86-95, 96-100.
- Almost every champion in the game has a chance to show up in this dungeon.
- Znojmo champions can spawn 1 extra champion per spawn.
- no crafting material drops.


Darkness Falls Raid Maps - Armor crafting & world boss farming.

You need to buy only the first map at the vendor. If you defeat the boss, he will drop the next map in a chain. Each new map spawns another set of monsters!

- Darkness Falls Easy scales with level.
- no crafting material drops, but fun and a multiuse scroll for DF normal at the end!

- Darkness Falls (105)
- Engineers added on the end of the chain for DF NORMAL (105) with a new trash level full of only champions and elite monsters
- 1/5 chance on crafting material

- Darkness Falls (150) HARD
- Engineers added on the end of the chain for DF HARD (150) with a new trash level full of only champions and elite monsters
- All boss mobs raised minimum damage by 10 to 15 dmg. Armor raised 10 to 15 pnts. Hitpoints increased by 500-700 base.
- 3/5  chance on crafting material

- Darkness Falls (200) EXTREME
- All Bosses, and their respectful trash levels are represented in the 200 chain.
- 200th level bosses have had their minimum damage upped to be the same as their maximum damage (in most cases 10 pnts)
- 200th level bosses have had their armor and elemental armors raised slightly from the HARD version (this might need lowering)

- Bosses have a much more robust loot table and roll twice and have an even higher chance to drop legenadary loot.
- 5/5 meaning 100% chance on crafting materials.


How to get out of the Dungeon:
All darkness Falls bosses now drop a portal called "Take me to Table Mountain" This portal is usable inside DF and will allow you to leave the instant you kill the boss if you wish, its a 1 way trip to Table Mountain. After killing the boss, plz ignore the portal leading deeper into the dungeon! (all you find is a low lvl Manticore...)
Anti Farming Note:
The game remembers 3 levels... you have to go to 3 other areas that are remembered before it will cycle the same map, or log out, reroll your world and then go back in.
It does this so you can't go back / forth between 1st or 3rd level and the boss level. Otherwise all you would have to do is go up or down and back in and the boss would be respawned.



NEW! Outdoor Maps - Weapon crafting & world boss farming.

- Created Battlefield overland Dungeons.
  • lvl 105 map (is gone atm) ?!
  • lvl 165 uses the high drop rate of craftables on the world boss that spawns there.
  • lvl 200 uses the 100% drop rate of craftables on the world boss that spawns there.
  • NEW Bosses, dropping crafting materials for Weapons! See the New endgame Armor and Weapons section.
  • - Kite the blue engineer spawns in the Battlefield
  • - Kane the red engineer spawns in the Frozen Battlefield
  • - Tarnitha the Green outlander spawns in Rivenskull Gorge
  • - Laeroth the black necromancer (who isn't much of a necromancer) spawns in Desert Battlefield.
Added Lotho's new Deserted Gold Mine Map made for Synergies!
Map available at the Salan Vendor in Mapworks. Best moneymaker ever!




Added Tartarus the ultimate dungeon. by PaulTM

Extreme (base lvl 150 monsters) and Lite (scales with player level) versions - you can buy both Maps at the Map vendor.
completely random monster/champion/boss monsters inside. You can encounter EVERY POSSIBLE monster/boss/champs available in Torchlight 2.
Tartarus is STILL BOTTOMLESS
Balanced Monster Spawn. No more 5-10 bosses ganging up on the entrance. (but they might gang you up somewhere, but not too much)
Environment CHANGES every after the 5th floor.  After 100 floor, the environment will be static.
Both versions increase monster levels by 1 every after 2 floors.

Please visit http://forums.runicgames.com/viewtopic.php?f=48&t=41837 for an enviroment fixed version and more info on Tartarus by PaulTM.




Synergies World Bosses:
  • Some Worldbosses have equal opportunity of spawning in each Phasebeast spawn. (odds are around 25%. you might get many or not a single random spawn in a whole playthroug)
  • Others spawn only at the end of Darkness Falls or in the Overworld Maps!
  • Worldbosses are the only source for crafting Materials to craft Legendary Tier1 Armor and Weapons.
- Worldbosses have 1 in 500 chance to drop a legendary, lowered from 1 in 2500+ chance.
- Added a new Gem chance to the Worldboss treasure list, with a guaranteed roll on it, what ya get is rather random thou!

FairyQueen world boss is in. Be prepared to have your face melted.
- Fairyqueen was missing entries in distance to spot, follow, and react to damage. She will now be more aggressive within 25 meters range!
- Fairyqueens fire spell ranked up a bit more, she is a world boss after all.. learn to dodge, or be melted!

The Fallen God added to game!
- He now has more health, spawns with Elite Mobs, and uses proper Skills.
- He'll hit harder now, Fallengod is now 2.5 scale, with a 3 bonus-reach.


The BEAST added to game!
- The Beast is a Werewolf like no other! He spawns with his trusty side kicks Jekyll and Hyde.
- Jekyll wants a return to normality.. Hyde... He wants to eat your face!

Zicarax the Destroyer added to the game! a Devil world boss...He spawns with minions of Devilspawn!.
- Devilspawns got a bit of a buff. They will now cause a non stacking bleed with, and a stacking 2 second armor debuff! don't let em swarm you !!!

Vraakk the First Born world boss added!
Not much is known about him, if anyone found him, he died a horrible death and cant tell..
- Warlock Blizzard now slows the player by 20% if it hits them.
- Changed Vraakks totem placement spawns to be ELITE monsters only, changed the monsters to be popcorn bomber and melee Varks.
- Changed Vraakks totem summon to be a ELITE mini-caster that has the ability to rez the other ELITES, slow beam and blizzard cast.


Korvax the Undieing, and his son Kilion are on their search for redemption!
Korvax was killed by the Lich King, but not before he saw his only son also die by the hand of the evil lord. In those last moments as he drew his last breath he claimed a small piece of the lich king for himself, and embraced undeath! Upon awakening he found his sons corpse burned to the bones. Out of his anguish and undieing love he brought him back from death! To his horror his sons body did not repair its wounds and instead formed into a hulking Golem, a shade of what he use to be.... Driven mad by time eternal they now stalk darkness falls, looking for their killer, and killing all life they come in contact with!

2 new World Bosses in DF Extreme (level 200).

new Overworld Battlefield Boss Spawns (these drop the parts for TIER1 Weapon Crafting)

- Kite the blue engineer spawns in the Battlefield
- Kane the red engineer spawns in the Frozen Battlefield
- Tarnitha the Green outlander spawns in Rivenskull Gorge
- And Laeroth the black necromancer (who isn't much of a necromancer) spawns in Desert Battlefield.
- more to come.
« Last Edit: January 15, 2013, 08:36:46 PM by Catdog »
“He attacked everything in life with a mix of extraordinary genius and naive incompetence,
and it was often difficult to tell which was which.”
~So long, and thanks for all the fish!~

Catdog

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What is Synergies? #5 New Class - Necromancer! New Pets!
« Reply #4 on: December 21, 2012, 11:28:06 PM »
The Necromancer!



Youtube Videos:
The Paladin!


click the pics/links for more info..
« Last Edit: February 21, 2013, 07:36:03 AM by Catdog »
“He attacked everything in life with a mix of extraordinary genius and naive incompetence,
and it was often difficult to tell which was which.”
~So long, and thanks for all the fish!~

Catdog

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What is Synergies? #6 How to install and a short Introduction to Synergies!
« Reply #5 on: December 24, 2012, 03:01:51 AM »
How to install Synergies:

To install Synergies (or other Mods) simply unzip both pak files into your TL2 pak folder:
To uninstall remove both pak files from the folder.
for steam: C:\Program Files (x86)\Steam\steamapps\common\Torchlight II\PAKS
 
no steam: x:\xx\Torchlight II\PAKS  (your tl2 install folder, not the one in C:\)

  • Installing / playing Synergies has no bad effect on your existing characters, but..
  • Loading the game without synergies active has bad consequences to any Synergies exclusive items/gear! (& the extra stash..)
  • Even if you don't 'load' your character, it still loads in the loading screen, you'll have to do backups to protect against crazy stuff till guts is out, or do not remove the mod.
  • If you add/change any Class/Stash/Skill-Mod, backup your sharedstash / use a respec potion
  • Backups are your friend!
Modmanager:

since i dont use one, this part is coming soon.. :) 



Some tips and a short introduction to Synergies:

  • The mod works fine with old characters, but you will find the game to be a huge challenge with your original vanilla gear. You might want to go to the mapworks and upgrade your gear to stuff on the vendors there. Salan sells unique gear, Celindari sells the blue gear (it has higher affix rates then vanilla) and Aberdokki sells set gear and gems. the reason for these being included is two fold, people like yourself who need a quick upgrade, and preperation for the end game raiding enviroment.
  • With low level, your first stop after re-gearing could be the Map-merchant. He has scrolls in his inventory for Znojmo and other custom Maps.
  • With high level visit Salan, who carries Darkness Falls and Overworld Battlefield Maps! Both of which are custom made and challenging. It's suggested to start with Darkness Falls, and to proceed into the Overworld as you gear up.
  • There are currently 10 World Bosses waiting for you in those environments.These Worldbosses have a chance to drop parts needed to craft the new Legendary Armor Sets and Weapons! High lvl Maps have a higher droprate.
  • Maps like Darkness Falls are Raid like environments. You need to buy only the first Map. Each Boss you defeat will drop a Scroll for the next round.
  • Synergies is a Multiplayer friendly Mod! And if yo have others to play with, you should do so! I have made it a lot more feasible and rewarding to do so, the Worldbosses are hitting RAID level status, where you might want more then 1 player to help out.
  • The grind is GOLD>Enchants>gems>Tier1 Armor> GOLD>Enchants>gems>Tier1 Weapons.
  • If you decide to restart a character you will find the overall leveling experience much much expanded, a complete playthrough is a lot more entertaining then previously!
    The leveling in the world is enhanced enough that I strongly suggest everyone try it out - be it starting a NG+ at level 50 or a new character at level 1..
  • If you resume with an old character, Reroll your world for the changes to take effect.
  • Synergies is not meant to be played on casual level of game play - it's balanced around Veteran / Elite mode. (leveling in Elite prooves appropiate difficult, having a buddy or time to sidetrack and farm the goldmap is advised)
  • Elites/Champions/Bosses spawn additional to the raised vanilla spawns. Anywhere the monster could spawn previously, it now has a chance to spawn as elite as well! ;)
- Good luck and enjoy Synergies!

- Feedback on the new content and your experience with Synergies is welcome!


Synergies is compatible to other Mods!

Some Mods Compatible with Synergies: (non exclusive list, this are just examples. i cant test all.)

- Turnable Camera Camera Mod
- Class and Skill mods (custom classes,passive skills, the world)
- Catdog's Petmod Overhaul - or - Synergies Pets (co-mod)
- Starting Pet Mods and Fish Pet Swap
- 2nd Hotkey bar! Slotter
- AllArmorAllClasses
- ArmorSwap
- Miles the Undead Fishmonger

- KelinTor's Higher than lvl 100 Items Synergies Ed. --> DOWNLOAD new version, with lvl 500 itemfix
Best used together with:
- Krissgjeng's Level and Fame Mod (Raising max lvl)  --> Thread on Synergies Forums

- UI Mods LOOK HERE!
- Complete Torchlight texture overhaul TL2 Remastered -V1.1-
- Darker/Sharper Dx Shaders (Skyrim Diablo3, ENB Series)


If you like your/a mod added to the list, pm/post, and i add it.
« Last Edit: January 15, 2013, 08:39:21 PM by Catdog »
“He attacked everything in life with a mix of extraordinary genius and naive incompetence,
and it was often difficult to tell which was which.”
~So long, and thanks for all the fish!~

Fluffydough

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Re: What is Synergies?
« Reply #6 on: December 30, 2012, 07:28:08 PM »
You are awesome to have laid all this out. 

Salan

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Re: What is Synergies?
« Reply #7 on: January 28, 2013, 03:08:23 PM »
Derinkuyu

Derinkuyu is going through an evolution of sorts, and this entry will be edited and corrected shortly as that happens.
For now I wanted to display the Affixes you will find in derinkuyu and on the new Hero monsters.

Derinkuyu leveling will take from the lower % of affixes (when two of the same are listed, the bottom will only be available)
Derinkuyu 150 will take from the whole list.
Hero monsters will take from the whole list.




Bonus Armor: 25% - Armored
Bonus Armor: 50% - Plated
Attack speed increase: 15% - Quick
Attack speed increase: 30% - Dervish
Player block debuff (when they hit you): 30% - Shield Breaking
player block debuff (when they hit you): 60% - Shield Destroying
Crit Chance: 15% - Bullseye
Crit Chance: 30% - Blademaster
Cast speed: 15% - Nimble
Cast speed: 30% - Quick Caster
Degrade armor (when they hit you): 1 - Armor Breaker
Degrade armor (when they hit you): 2 - Armor Destroyer
Bonus damage: 25% - Brute
Bonus damage: 50%- Giant
Damage reduction (less damage taken): 25% - Resistent
Damage reduction (less damage taken): 50% - Impervious
Damage reduction (less damage taken): 75% - Invulnerable
Fire Damage bonus: 15% - Burning
Fire Damage bonus: 30% - Blazing
Ice Damage bonus: 15% - Cold
Ice Damage bonus: 30% - Freezing
Poison Damage bonus: 15% - Infected
Poison Damage bonus: 30% - Plagued
Cast Glacier Spike on strike: 1% - Spikey
Cast Glacier Spike on strike: 3% - Needler
MAX hitpoints: 25% bonus - Healthy
MAX hitpoints: 50% bonus - Hardy
Knockback when hitting player: 15 force - Pusher
Knockback when hitting player: 25 force - Tackler
Monster Lifesteal on hit: 1 (unsure of value in game) - Leech
Monster Lifesteal on hit: 2 (unsure of value in game) - Leeching
Monster Lifesteal on hit: 25% of damage done - Vampire
Monster Lifesteal on hit: 50% of damage done - Vampiric
Missile reflection: 30% to reflect 15% dps - Deflecting
Missile reflection: 60% to reflect 20% dps - Reflecting
Movement increase: 15% - Fleet of foot
Movement increase: 25% - Speedy
Damage reflect: 20 (not sure value in game yet) - Spiny
Damage reflect: 40 (not sure value in game yet) - Barbed
Weapon Damage bonus: 50% melee damage bonus - Gladiator
Weapon Damage bonus: 75% melee damage bonus - Destroyer
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

laopi23

  • Newbie
  • *
  • Posts: 4
Re: What is Synergies?
« Reply #8 on: April 02, 2013, 08:28:12 PM »
Hi guys im new here so i dont quite get it...

I download the synergy mod...

when i extract it came with the name of synergy.mod
nothing else just that file
and I dont know what to do
besides this is my firts time using the mod

Can u tell me what to do??
Im dying to isntall this mod to my torchlight

btw my current version of the game is 1.9.5.1
Also it is a repack game by kaos

Thanks in advance....
« Last Edit: April 02, 2013, 08:30:28 PM by laopi23 »

deathbit

  • Newbie
  • *
  • Posts: 29
Re: What is Synergies?
« Reply #9 on: April 02, 2013, 08:40:30 PM »
Buy the game on steam for 10 bucks right now... use steamworkshop to install the new synergies... play.. lol

Ynera

  • Newbie
  • *
  • Posts: 3
Re: What is Synergies?
« Reply #10 on: May 18, 2013, 05:18:05 PM »
Hey all! First of all you do a really good work with this MOD.

Now the question, I've succefully installed all the feature via Steam and all works good but.. I previous have an Ambermage level 100 (now after upgrading my char at the 3 new vendors) I am totally squishy around the world :p I was in act 2 ng+ and the mobs literally oneshot me. I've also tried some of the new map choosing a lower level) but the result is the same. The real problem is the Hp pool, coz the Dps is good.

Any advice?

Tnx all :D

Salan

  • Synergies Developer
  • Administrator
  • Hero Member
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  • Posts: 12146
Re: What is Synergies?
« Reply #11 on: May 19, 2013, 01:23:15 AM »
your best bet is to replace your gear with stuff from the vendors first, and look into your build.  there are threads about this topic in the FAQ forum as well.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Keis

  • Newbie
  • *
  • Posts: 21
Re: What is Synergies?
« Reply #12 on: May 20, 2013, 04:36:41 AM »
Hello im new in synergies and i started playing it after i finish all acts and using my past saves.
I have a question cause of the map vendor on table mountain dont sell Darkness Falls Raid maps or any other raid dungeons except gold mine and Znojmo Maps, so where can i buy them im using the 2.189 version. Also Drek the Death Dealer didnt gave a quest when i clicked him no dialog or message and other Bosses on DK tier0 - lv105 dont have drops at all like Kite the Dragon Rider. Thanks
« Last Edit: May 20, 2013, 05:00:42 AM by xelloz21 »

Senteliks

  • Full Member
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  • Posts: 104
Re: What is Synergies?
« Reply #13 on: May 20, 2013, 05:37:52 AM »
This is very very outdated tread and its for synergies up to 1.5 and from 2- ..... many things changed (all things actually changed,some of old features were strip off due to conversion bugs and have yet to be integrated again).But there are completely reworked Derinkuyu 105 and Derinkuyu for leveling ,two new zones which counts as ACT 5 ! Bunch of new items and sockets, new craftable system (actually it exist in old version of Synergies i think i am not sure because i didn't play Synergies before v 2)... new monsters,Trolls,dragons ... and a lot more.And its much more more addictive now ( i lied i did play before v2 but i never manage to level up any of my toons beyond 20 level, i just didn't like the mod).

Anyway this post should really be locked or removed because people just getting confused Salan.Or just find someone else to re-edit this tread in the same manner that Catdog did (since he is still MIA i assume).

Soulcommando

  • Newbie
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  • Posts: 2
Re: What is Synergies?
« Reply #14 on: May 20, 2013, 01:44:39 PM »
Is there a thread that outlines the current up-to-date features of Synergies? I'm kind of new to Synergies myself.