Author Topic: Synergies Gameplay Changes  (Read 37990 times)

Joe Chip

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Synergies Gameplay Changes
« on: December 14, 2013, 04:24:42 AM »

General Gameplay Changes                 

  • Synergies Difficulty Setting
  • Synergies Enchantments
  • Skill unlock Rate
  • Random affixes on monsters
  • Skulls
  • Netherealm Weapons
  • Reworked Fame Levels
  • Other Changes

Reworked Vanilla Skills
  • Berserker
  • Embermage
  • Outlander
  • Engineer


General Gameplay Changes                 

    Synergies Difficulty Setting
    Synergies is built around Veteran and Elite. Keep in mind that this mod is geared towards Softcore. Hardcore is extremely difficult, but that's the challenge right ?

    Synergies Enchantments
    Enchantments are greatly nerfed in synergies. Here is what Salan said about why he did it.
    The reason I did that was so that the game itself would have longevity.   

    In v1.5x the enchants were vanilla, and the items were huge on enchants to step above the BIS single pieces.  what ended up happening was the gap between sets became to much and everyone started hitting the caps.   Looking back I could have changed the graphs to spread out the stat points and their bonus's for the same effect, but the fall out would have likely been worse.  Changing the enchants and doing a smaller stat tweak is likely a smarter move in the long run and where I went with it.  The stats are very useful even with small gains, but taper at the top.   And now I can make 2 to 3 more tiers before you will ever hit the caps the same.

    Makes the game MUCH MUCH longer in potential.

    Skill unlock Rate
    The Normal mod will now use the following chart:
    Tier 1: 1, 3, 6, 10, 15, 21, 27, 33, 40, 46, 52, 57, 62, 67, 72     
    Tier 2: 2, 5, 8, 12, 17, 23, 29, 35, 42, 48, 54, 59, 65, 69, 74     
    Tier 3: 4, 8, 11, 15, 20, 26, 32, 38, 45, 51, 57, 62, 68, 72, 77     
    Tier 4: 8, 12, 15, 19, 24, 30, 36, 42, 49, 55, 61, 66, 72, 76, 81   
    Tier 5: 10, 17, 20, 24, 29, 35, 41, 47, 54, 60, 66, 71, 77, 81, 86 
    Tier 6: 13, 23, 26, 30, 35, 41, 47, 53, 60, 66, 72, 77, 83, 87, 92   
    Tier 7: 16, 30, 34, 37, 42, 48, 54, 60, 67, 73, 79, 84, 90, 94, 99 

    Random affixes on monsters
    Each Individual monster in Synergies can spawn with a random affix, these are :

    Bonus Armor: 10% - Armored
    Bonus Armor: 20% - Plated
    Attack speed increase: 15% - Quick
    Attack speed increase: 30% - Dervish
    Player block debuff (when they hit you): 30% - Shield Breaking
    player block debuff (when they hit you): 60% - Shield Destroying
    Crit Chance: 15% - Bullseye
    Crit Chance: 30% - Blademaster
    Cast speed: 15% - Nimble
    Cast speed: 30% - Quick Caster
    Degrade armor (when they hit you): -2 - Armor Breaker
    Degrade armor (when they hit you): -5 - Armor Destroyer
    Bonus damage: 25% - Brute
    Bonus damage: 50%- Giant
    Damage reduction (less damage taken): 10% - Resistent
    Damage reduction (less damage taken): 15% - Impervious
    Damage reduction (less damage taken): 30% - Invulnerable
    Fire Damage bonus: 15% - Burning
    Fire Damage bonus: 30% - Blazing
    Ice Damage bonus: 15% - Cold
    Ice Damage bonus: 30% - Freezing
    Poison Damage bonus: 15% - Infected
    Poison Damage bonus: 30% - Plagued
    MAX hitpoints: 25% bonus - Healthy
    MAX hitpoints: 50% bonus - Hardy
    Knockback when hitting player: 15 force - Pusher
    Knockback when hitting player: 25 force - Tackler
    Monster Lifesteal on hit: 1 (unsure of value in game) - Leech
    Monster Lifesteal on hit: 2 (unsure of value in game) - Leeching
    Monster Lifesteal on hit: 25% of damage done - Vampire
    Monster Lifesteal on hit: 50% of damage done - Vampiric  <-- not active
    Missile reflection: 15% to reflect 15% dps - Deflecting
    Missile reflection: 30% to reflect 20% dps - Reflecting
    Movement increase: 15% - Fleet of foot
    Movement increase: 25% - Speedy
    Damage reflect: 10 (not sure value in game yet) - Spiny
    Damage reflect: 20 (not sure value in game yet) - Barbed
    Weapon Damage bonus: 25% melee damage bonus - Gladiator
    Weapon Damage bonus: 50% melee damage bonus - Destroyer
    Double Divide: Dividing
    Triple Divide: Multiplying

    Skulls
    Skulls have been reworked in Synergies. They now have no level restrictions plus some of the most usefull ones (Riechu, Lovantine etc) drop regardless of the players level.

    Netherealm Weapons
    Netherealm Weapons have been nerfed in Synergies. They now have only 2 Sockets, but they carry some extra mods that the player might find usefull

    Reworked Fame Levels
    Fame has been reworked in Synergies, the new levels are :

          Level 1 : Strange
          Level 2 : Bloodied
          Level 3 : Broken
          Level 4 : Forgotten
          Level 5 : Unrecognized
          Level 6 : Barely Known
          Level 7 : Recognized
          Level 8 : Tolerated
          Level 9 : Acknowledged
          Level 10 : Respected
          Level 11 : Well-Known
          Level 12 : Liked
          Level 13 : Memorable
          Level 14 : Honored
          Level 15 : Prominent
          Level 16 : Local Hero
          Level 17 : Widely Known
          Level 18 : Remarkable
          Level 19 : Ascendant
          Level 20 : Distinguished
          Level 21 : Prestigious
          Level 22 : Eminent
          Level 23 : Folk Hero
          Level 24 : Famous
          Level 25 : Acclaimed
          Level 26 : Local Legend
          Level 27 : Very Famous
          Level 28 : Illustrious
          Level 29 : Luminary
          Level 30 : Renowned
          Level 31 : Unsung
          Level 32 : Celebrated
          Level 33 : Lionized
          Level 34 : Worshipped
          Level 35 : Glorious
          Level 36 : Magnificent
          Level 37: Legendary
          Level 38 : Exalted
          Level 39 : Fabled
          Level 40 : Lethal
          Level 41 : Spectacularly Lethal
          Level 42 : Immortal
          Level 43 : Mythical
          Level 44 : Sephiroth
          Level 45 : Harbringer
          Level 46:  Transcended
          Level 47 : Angelic
          Level 48 : Demigod
          Level 49 : Supreme Being

    Other Changes
      Reworked HP / Mana and Fame UI
      New pets associated with the Necromancer, Paladin and Warlock
      New Hero monsters
      New Elite monsters
      New Rare Dragons
      New Ancient Trolls






    Reworked Vanilla Skills                       
      Berserker

      Ice shield
      Ice shield is getting a bit of a drop in its OP'ness, now that berserkers are not restricted from wearing other classes gear like in vanilla TL2, and there are a wealth of gear options to make up for this, this should also help you consider putting more then minimal points in the skill to get use of it.


      Duration 10 seconds, Recast 10 seconds
      1 skill point: 55% chance to reflect missiles for 30% missile dps.
      gain % chance to reflect per skill point spent for a maximum of 90% chance to reflect missiles
      gain 15% missile dps per tier for a maximum of 75%

      Shatterstorm
      Reducing the 100% immobilization to start at 45% and gain 2% per skill point for a maximum of 75% immobilization.
      Duration starts at 1 second for 1 skillpoint, and gains a second for each tier invested, for a maximum of 4 seconds.


      Embermage

      Prismatic Bolt
      Mana cost reduced for lower level castings

      Outlander
      Engineer[/list][/list]