I am planning the ranger on the downlow, going to release it when its mostly done and use it as a hype machine... but I love the idea of CREATING things, I find it drives me ... so I was going to start the design of a second work in progress class. "The Summoner" And involve you the community in shaping it. This will be a community involvement program where I will do all the work on the actual programming of it, but you 'all' get to help shape the class!
what to name it?
what theme should it follow?
My personal feelings:
No high damage dealing attacks, rely on the pets for the damage.
Attacks are used to pass DEBUFFS onto enemies instead of damage.
A lot of pet centric BUFF skills to make your pets stronger and more dangerous
Single summon strong pets vs numerous weaker pets (like the necromancer) work really well.
What type of 'weapons' should be allowed, I think tieing summons to gear choices is ideal, as the class itself won't have damage output in the normal sense we need SOMETHING to force the player not to play a purely defensive build in their gear / stats.
STR, DEX, FOCUS, VIT effecting summons.
better summoning effects like with vanilla Tl2 shadowling warrior (each skill point and a stat effect how much damage the warrior does) rather then hidden base stats on the units themselves.