Author Topic: Bosses Difficulty - Important  (Read 3949 times)

Salan

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Re: Bosses Difficulty - Important
« Reply #15 on: February 23, 2014, 05:22:33 PM »
we'll go through all the bosses, i personally am too busy making content for end tier, potters taking it on it looks like.  Once he submits something we'll see where we go next ;)
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Thatmg7

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Re: Bosses Difficulty - Important
« Reply #16 on: June 19, 2014, 08:19:08 PM »
Personally i disagree raising hp is bad, HP sinks are boring and terrible games design.

i don't want to face tank a boss who can't hurt me but has got tons of hp.

Salan

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Re: Bosses Difficulty - Important
« Reply #17 on: June 20, 2014, 04:10:19 PM »
Personally i disagree raising hp is bad, HP sinks are boring and terrible games design.

i don't want to face tank a boss who can't hurt me but has got tons of hp.

completely agree.  Raising health causes bloating that does nothing for the fight.  The fights need reworking completely on their backend.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**