Ill add my 2cents regarding the fight mechanics and other stuff now that HU was mentioned....
I have a berzerker, so far, the only boss that was able to kill him was the a1 grand regent, first time around lvl 22 and the second around lvl 65.
Why? because the regent has a good skill rotation , and has a skill that can simply K.O. and Delta can relate also to this, if you dont know how to fight him as a melee, you will more likely get killed. Most bosses barely scratch my zerker or dont even hurt him, and with 13k HP the zerker got 1shotted by Regent because I got distracted for a moment.
So his mechanic its kind of Hit, hit, hit, move or you die, - he teleports - chase him and deal with mobs/attacks while u do it, hit, hit, hit, and repeat. The bad thing is that his life bulb sucks and his other attacks deal lame dmg, but mechanic is good.
His fight and all boss fights could be improved by adding a rotating elemental resist,(like HU baal) also, add a missiles reflect skills to his rotation of attacks, so not only melee get to not hurt him every now and then and ranged char dont just stand behind and snipe.
The other thing, there is nothing wrong about big life bulbs, bosses that alive longer, get to hurt you more or use all their skill scheme. When the 3 of us get togheter, Delta, chris and I, its just a blink. (Note we went the vanilla path, just using what we get thru storyline), When playing elite, we expect long fight and hard stuff, I dont mind taking 5-10 mins in a solo boss fight (or even MP) and using 30 juvs and like 50 red pots if i know i have a low dps and playing elite... If its too hard might just play Veteran or normal
... Thats the whole point of elite, the hardest difficulty and the point also of having different difficulties.
Talking about other stuff, Potter mentioned about teleporting to Tl1 area and fight the bosses a time travel kind of thing.
This is a neat Idea, and also an idea I personally bumped in HU (traveling to D1 dungeon), but its kind of impossible since a limited number of maps in D2 and HU its almost full already. Just like an specific dungeon map, its doable and should be fun, i bump this idea.
Other questions since im not fully soaked with synergies info...
-Are there dungeons actually with specific items u get only there?
-to Salan: Do you accept help/suggestions regarding balancing of items? Because most of uniques are useless or junk, and also, even when we know you are busy, still could get help on this get a list of proposed changes and let that sit until you have time to implement. the changes.
-If we manage to get a complete class info, say, we suggest making a basic D2 necromancer or druid BY EXAMPLE (as delta suggested D2 classes), and provide the entire information and numbers, tiers of the skills and everything, would you take a look on it and maybe try and implement?