Author Topic: 732+ DEV NOTES  (Read 3721 times)

Salan

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732+ DEV NOTES
« on: February 22, 2014, 05:18:04 AM »
EMBERMAGE

Lightning skill changes

Hailstorm
No longer debuffs electric damage

ShockingBurst
Replaced by Thunderstorm

Thunderstorm
New Electric storm added to the embermage.
Centers around the player and spreads outwards
Deals damage, lowers enemies defense vs Electric Damage, protects the player while casting.

Thunder Locus
Tier1: Can summon a second Locus
Tier2: Can summon a third Locus
Tier3: Can summon a fourth Locus

Shocking Orb
Remade to a sentry spell
https://www.youtube.com/watch?v=mRBAg5odpS0&feature=youtu.be
A Shocking Orb sentry that circles the player, shooting at enemies as they come near. 
Think Repulsion hex on electric offense!


DERINKUYU
Witchunter bow was somehow missed in the parry affix swap, fixed.

Tier0.5 Collars / Tags
All new Legendary pet collars and tags now have a 25% damage reduction affix tied to them
your pet can get 75% by having three legendary pieces.


GENERAL MOD CHANGES
Bag number is now displayed on the bag, and NOT mouseover in player inventory!  Thanks to BUE

EMBERSTEPS
WARTITAN
Lowered his damage output
Lowered his health


RANGER
Ranger pets file was remade, it was causing a crash when it met other warbeasts, true story, and very very weird.

CHARGEBAR new charge bar graphic by Hermundure
Charge bar graphic is new
The tooltip now shows the correct list!
« Last Edit: February 23, 2014, 07:01:03 AM by Salan »
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GulyFMG

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Re: 732+ DEV NOTES
« Reply #1 on: February 22, 2014, 05:51:07 AM »
Dammm you guys are on fire  ;D

Salan

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Re: 732+ DEV NOTES
« Reply #2 on: February 22, 2014, 07:21:34 AM »
Its all about lightning!

lightning page had 5 active casting DD spells and none of them really synergized with each other at all.. I plan to make it more like the other pages and more useful as a whole.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

LightSpeedHead

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Re: 732+ DEV NOTES
« Reply #3 on: February 22, 2014, 08:06:32 AM »
Wow!!!! As a fan of lightning mages, I can't wait to see the changes that you will make at the lightning tree! This mod is getting better and better! Thanks salan for spending so much time on this awesome mod!

killerrob

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Re: 732+ DEV NOTES
« Reply #4 on: February 22, 2014, 08:27:01 AM »
Putting my lightning mage on hold, for the changes.  Looks good.
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Salan

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Re: 732+ DEV NOTES
« Reply #5 on: February 22, 2014, 02:32:11 PM »
There, collars and tags will be more useful for end game!
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: 732+ DEV NOTES
« Reply #6 on: February 22, 2014, 04:33:26 PM »
video added to the OP for shocking orb use
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Ghostblade4802

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Re: 732+ DEV NOTES
« Reply #7 on: February 22, 2014, 07:42:46 PM »
Yes! I always wanted to Storm Embermage to be more... you know, lightning oriented instead of the dumping ground of all the skills they couldn't find places for anywhere else.

This might convince me to respec from Inferno :D

Salan

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Re: 732+ DEV NOTES
« Reply #8 on: February 22, 2014, 11:38:40 PM »
There is a crash, potentially with warbeasts.  Something that mingled with the creation of the warbeast pet I am thinking.   I will track it down tonight and update the mod.

so far 3 of the embermage skills have been completely reworked.. more will be coming!
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Momiji

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Re: 732+ DEV NOTES
« Reply #9 on: February 23, 2014, 03:00:58 AM »
Woo better shock embermage!

Boooooo hailstorm change...but I guess shock won't need the ice synergy from the sound of it now...although I'd still miss it, embermage is squishy and ice is always something that fits into mine for some CC.

Ghostblade4802

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Re: 732+ DEV NOTES
« Reply #10 on: February 23, 2014, 03:51:02 AM »
You could easily rework the Electric debuff somewhere else. That debuff on Hailstorm didn't really make any sense to me, to be honest.

Now all Salan needs to do is make Arc Beam worth a squirt of piss and we're good to go.

Salan

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Re: 732+ DEV NOTES
« Reply #11 on: February 23, 2014, 04:32:20 AM »
the debuff is on the lighning storm already, moved it out of ice.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: 732+ DEV NOTES
« Reply #12 on: February 23, 2014, 04:34:25 AM »
I think i have the crash down...

the ranger pet is crashing anytime he sees another warbeast, its truly strange. (has to be a specific type of warbeast thou something to do with the meshes)
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Bue

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Re: 732+ DEV NOTES
« Reply #13 on: February 23, 2014, 09:29:41 AM »
How bizarre, I'm glad you figured out exactly which scenario caused the crash.

Taran

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Re: 732+ DEV NOTES
« Reply #14 on: February 27, 2014, 06:33:24 PM »
I like the work but i have one major issue. A lot of people(including myself) do not like Pbolt. So because we skipped pbolt our next spammable skill was at lvl 3. The new skill you set in now is no longer spammable. This leaves the next lvl skill that is spammable the second to last skill you get. If you do not use Synergies Skill mod then this is not available until late lvl 30s...if you do this becomes open at lvl 13. This is an issue. Every class has a spammable skill at lvl 1 but now with the new tree you have set up this hurts the lightning mage until he or she gets to a higher lvl. My suggestion is to either A: make the skill spammable instead of a 3 second reset or B: move that skill to the second to last slot on the lighting tree and move the second to last one to the second slot. If you end up doing this you will need to up the DPS of that skill to match the frost and fire trees lvl 1 spammable skill.
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