I was also thinking of some puzzles something that does not require you to fight to take your mind of all the grind and fight etc... i vaguely remind that act1 had one like that and that you needed to move some blocks made of light, you had like 3 switches to make them move... i like long challenges that need to do several things like puzzles, fight, our something like the light challenge.
I also would love to see the tharoch challenge been pulled to the normal play trough our something with the same logic you fight waves of enemy's and we decide to continue our not... if we survive all the waves we would have some unique items like souls the tier 1.5 armour etc.
There is already a kind of same challenge. You have to choose 3 doors, and only one leads to the treasure. But after you've chosen the door, you can't go back to try the other doors
You are absolutely right and that's even better
the logic is done the map also it just need to be tweaked a little to be more synergies
Unfortunately there's no easy way to spawn a map or a monster depending on the player's class.. You could fight clones of embermages/paladin/etc.. (that's basically what does the mod Human Enemies), but you couldn't select one with the exact same skills as you.
Hummm this was what i thought, well we have shelrock and the mercenaries
what about a one on one fight, we have something similar but in shelrock you almost instantly get swarmed with a couple of mercenaries..