Author Topic: Master Minion buffs  (Read 2233 times)

Salan

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Master Minion buffs
« on: August 18, 2014, 11:50:57 PM »
I think I am going to change a bit of what the master minions buff..  or at least add to the buffs.

Each master minion casts a buff upon the friendly minions, right now they consist of (at 15 skill points invested):

SHADE
25% Attack speed and 20% movement speed bonus.

FURY
50% damage bonus.

DRAGON
Health to Master on hitting enemies.


Each of these minion masters will soon be adding a 10% DR buff at 10 skill points, and a 25% DR buff at 15 skill points.

Having all 3 Master minions means having all your minions at 75% DR as well as their other buffs.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: Master Minion buffs
« Reply #1 on: August 18, 2014, 11:57:00 PM »
I believe this is a great way to address minion survivability within the necromancer class.  It forces the master minions and an actively cast buff from them in order to obtain balance parity with the environment.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

potterman28wxcv

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Re: Master Minion buffs
« Reply #2 on: August 19, 2014, 06:54:59 AM »
That will be indeed a lot easier to have a "full summoning" necromancer  :)