Theres also the skill "Charge Mastery" i can understand why it is there, as it can extend and make it easier to fill up the charge-bar in TL2, but in Synergies that skill is a complete waste of points, it takes 1-2 shots to fill up my charge-bar as an Embermage (takes 2 if i dont crit), i would say that is a grand candidate for a skill-change ;O
Agreed. While in early game I had some difficulties to fill charge, now my shockbolt + lightning strike can fill it easily even though still lvl 53. Maybe make it like Berserker frenzy mastery not a bad idea. 12 + (0.5 x sLvl) seconds of free mana.
Yea that would probably be a much better skill ^^ tho i doubt many T1 players would use it, since it takes about 1-1.5 seconds to fill up the charge bar hehe
Skills i think needs to be changed are:Prismatic Bolt:
This skill suffers from being reflected to much vs. T1 content, not sure what would be an ideal change to make it a viable ability for T1 content as an Embermage, perhaps ad 15% chance to debuff enemy Missile Reflect chance by 100% for 3 seconds, after all, it IS a single-target abilityAstral Ally:
Should be changed to have the passives of the Embermage, and to cast the same skills that the owner has but with reduced efficiency and damage , such as half the dmg of Frost wave etcBlazing Pillars:
Should have a Higher Duration, currently they can miss a target completely due to enemy movement, increase duration, increase the cooldown to compensateMagma Spear:
Needs to be able to cast it faster with cast speed, atm it is not effected by cast speedLightningStorm:
Need to be able to cast it without moving closer to any target if we mouse over a targetCharge Mastery:
Needs a complete overhaul, no idea what tho, but something useful, a health gain ability could be great for this passive skillWand Chaos:
Wands are not the best weapons for an Embermage, should remove the restriction of needing a wandStaff Mastery:
Should remove the requirement of needing ANY weapon, perhaps then Embermages would be able to be called "glasscannon", 2-handed staffs have certainly not been better than non-staff weaponsPrismatic Rift:
Needs to do something useful, chance to heal to full, chance to stun enemies for 8 seconds even bosses for that duration, change to open a rift into an alternate dimension for a second and suck in the enemies for a lot of damage, things like thatDeath's Bounty:
Should be changed to be an "on-demand" healing ability, on-demand healing abilities are what players need vs. T1 content, you get hit for 25k and have 5k left? great, use your healing ability that actually HEALS YOU NOWElemental Boon:
Remove the dmg reductions and add in resistance to everything such as: Teleport, Slow, Stun, Immobalize and Knockback at 72% just like the current immobalize resistance, increase duration to 20 seconds
These changes that i propose are to make sure that the Embermage can compete in T1 content and above, cause right now Embermage is not good enough to enjoy vs. T1 content (for me that is, i know theres probably a lot of players enjoying Embermage even tho its fairly weak). If Embermage is supposed to be a "glasscannon" then the class first needs the damage to make it that, its ok if a "glasscannon" doesnt have much survivability, becuase that is made up by killing stuff so much faster than classes that can take a lot of hits and survive.