Hi, I made a small mod that goes on top of synergies and further adjusts the mage class. To try it download the attached zip file (which contains the mod source and mod file), place the mod file in the mod folder, and when starting the game, add SynMage.mod to the mod list and in mod order window put it above synergies. If it turns out changes are liked feel free to integrate in synergies. It is based on synergies 1177, as downloaded 3 days ago.
- magma spear, icy blast, prismatic bolt: they now all use mana per second similar to how magma spear does in vanilla but with a slightly higher mana cost. This is a big and very fun change for leveling up.
- fire bomb: removed cooldown
- infernal collapse: removed cooldown and knockback
- immolation aura: buff lasts 60 minutes and damage aura is now 5 meters in radius, must recast on zone change / game load / skill level up, otherwise it might not be active even if the buff is visible
- firestorm, icestorm, thunderstorm: removed cooldown, generate some charge
- elemental attunement: aura range is now 10 meters in radius, but note that inactive monsters (and inactive target dummy) never get hit by it, it still works really weird when running through a crowd, but it's a bit better now
- astral ally: summon lasts 60 minutes, but i messed up trying to make the tier bonus summon a second third and fourth ally, so for now leveling up that skill does almost nothing
- thunder sentry: buff lasts 60 minutes, also corrected a small bug in level 12 i think, also stun chances start before what is indicated in description but i didnt change that since it's fun
These changes are mostly to increase fun, to reduce buff/summon tedium, to make storms viable, and to make infernal collapse good early. Fire bombs are still complete junk though. Class still isnt strong but it's significantly more fun to play.
I might make more changes when I play again, will see. I'd like to find a way to make level 1 prismatic bolts less amazing, and for prismatic bolt to stop suiciding me by shooting offscreen barbed monsters. Maybe put weapon damage on more skills, the scaling of the skills is just so weird and often underwhelming, I'd like improving weapons to serve a meaningful purpose. I'd also like to do something to arc beam too since it was so cool when I increased its range but it might be unrecoverable since it can't deal at all with terrain height changes.
Anyway, let me know what you think, and thanks to the synergies mod team, it's nice coming back to this game after so long and it being better then ever!