Author Topic: The Emberknight 1.78  (Read 2065 times)

Deimos

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The Emberknight 1.78
« on: May 29, 2015, 08:24:10 PM »
Updated Battle Affinity cast range.
Updated some skill descriptions.

Download here:
http://www.runicgamesfansite.com/vbdownloads.php?do=download&downloadid=639

Demo:
https://www.youtube.com/watch?v=u_aJ3hxhtqY

Description:
A skilled two-handed weapon fighter and a master of the Ember arts. The Emberknight is a stray Embermage who travels to foreign lands in search of the mythical Ember Ancients. The Emberknight wields Bravery, Wizardry and Sorcery skill sets.

Bravery: A mix of Physical based attacks, debuffs and defense.
Wizardry: Focused on support, survival and defense.
Sorcery: Pure offensive elemental and Magic based attacks.

Notes:
This class started off as a mod for the Embermage and the Engineer. The changes I made to their skills were good enough to build a new playable class. The skills, layouts, particles, animations, armor sets, and minions have their own directory under this class.

All skills require two-handed weapons.

The charge bar is based on the Embermage charge bar with -50% skill mana cost and +50% skill damage at full charge.

The Emberknight has a default 15% all damage reduction.

The game can drop Unique Embermage and Engineer vanilla armor sets that may have an Emberknight class requirement.
Armor sets:
Cabalist
Railforged
Spellweaver
Machine Forged
Embercraft
Forgecrafted
Emberweave
Cornerstone
Transcendent
Mondon's Vestment
Ascendant
Outercore

Feedback is appreciated. Good luck and have fun.
« Last Edit: December 06, 2015, 10:52:50 PM by Deimos »

Deimos

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Re: The Emberknight 1.27
« Reply #1 on: May 31, 2015, 09:47:50 PM »
Added Quest Rewards. Emberknight should get 2h weapons or staffs as rewards from various side quests.

Rhythmier

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Re: The Emberknight 1.28
« Reply #2 on: June 03, 2015, 11:59:54 PM »
Gave it a go last night and gotta say I love the custom skill effects it has. But I think it's kinda OP in a way, though I like the idea of Embermage and Engineer combined. Can't hate a 2 handed build imo   ;D

Deimos

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Re: The Emberknight 1.28
« Reply #3 on: June 05, 2015, 06:44:25 AM »
@Rhythmier

Cool, thanks for the feedback. I'm currently running this through vanilla and see how the class performs.

I'm just curious at the idea of combining Embermage and Engineer skills, and maybe make them work as one class.

Salan

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Re: The Emberknight 1.77
« Reply #4 on: November 19, 2015, 09:16:32 PM »
cool
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: The Emberknight 1.77
« Reply #5 on: November 19, 2015, 09:17:04 PM »
I'll make you a new subforum if you want, im going to remove the ones that are here that aren't supported anymore.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Deimos

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Re: The Emberknight 1.78
« Reply #6 on: December 06, 2015, 10:53:47 PM »
Updated.