Now that the paladin was somehow reworked, I assume it's safe to revive this thread.
The paladin now feels like a watered down engineer, lacking both offense and defense. He also has too many buffs to keep up (6 only on one tree). But I have been playing for a little while and I can't speak for the endgame content. I assume abolition will be stronger if it tracks down enemies when charges used, because now it doesn't even hit enemies at most times, feeling almost completely useless and under par compared to execution (especially damage wise).
I expected the class to be a little more fun to play as well, something more engaging like the engineer, if we are to compare. The charge bonus to execution is not noticeable, visually wise and barely damage wise. The charge is lackluster since it puts you at danger when diving in a lot of enemies (very dangerous when raiding I assume), abolition has cooldown which it shouldn't (funny because it has longer cooldown than execution and is much less effective) and other lackluster, at most situational skills like leap (but charge is even better as an escape skill) that has low casting time.
Defensive wise, the health pool buff is amazing, but that's about it.
Also, the charge consumption by skills does not happen if you're not at full charge. Is it supposed to be like this? Since there's no mention on the charge bar or even the skills.