Author Topic: A Turret-Based Class?  (Read 975 times)


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A Turret-Based Class?
« on: August 01, 2015, 04:35:48 AM »
Ever since playing diablo 2 and recently Path of Exile. I've realized that there isn't a Turret-Based Class that has been made at least in Torchlight 2... What do you think of this Skill Tree Plan. Still WIP.

Arc Tower - Summons a Arc Tower. Arc Towers fire a homing bolt of electricity that chains to nearby enemies. Base Chain is 3 Times.
5 Points the Zap Tower fires 25% Faster and can now chain up to 4 Enemies
10 Points the Zap Tower is upgraded to dual Barrels and can now chain up to 7 Enemies
15 Points the Zap Tower has a chance of stunning hit enemies and can now chain up to 10 Enemies

Flame Tower - Summons a Fire-Element Tower. The Fire Tower shoots powerful-fast firing fire bolts.
5 Points the Fire Tower shoots 3 Projectiles per attack and attacks 25% Faster
10 Points the Fire Tower Range is increased by 50% and attacks 50% Faster
15 Points the Fire Tower's Projectiles now leave burning ground and attacks 75% Faster.

Frost Tower - Summons a Ice Tower which lobs cold bolts of energy. The Bolts explode on impact.
5 Points the Tower fires an additional Bolt.
10 Points the Frost Tower's Bolts have Increased Area of Effect.
15 Points the Frost Tower's Bolts have a chance of freezing enemies in place.

Sturdy Construction - Passive Skill - Your Towers (Minions) gain 2% increased Life & Damage per Skill Point

Precise Engineering - Passive Skill - Your Towers gain 2% attack speed & 1% increased critical chance per Skill Point
« Last Edit: February 06, 2016, 01:13:37 AM by JeremiahLoh »


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Re: A Turret-Based Class?
« Reply #1 on: February 16, 2016, 02:41:58 PM »
Although not fully what you are asking for, but my new assassin class has a traps skill tree. In that tree there are static sentries (lightning) and sentry turrets (physical). There are other skills like a snare that you can immobilize the enemies temporarily. You may want to give it a try to see if you may enjoy building a traps based assassin.