The first time I've stared playing this mod, I created an outlander on veteran. Short story, it had been a long time since I had such fun in ARPGs.
But then I encountered reflect mobs in T1 that are quite ridiculous so I decided to reroll to a melee class.
I also think that the T1 reflections are just non sense, and they can turn a complete build into something very crappy
As you said, this makes it a lot harder (and less fun) to play as a ranged character.
I rolled a berserker on elite difficulty considering I am more experienced with the game (the game mechanics at least). First levels were doable per say (I died only a few times), but I considered it was expected since it was elite.
But then, as I was leveling more and more, I started dying a lot more often. I had every skill defensive possible (constantly 1k-3k armor due to shred armor) but mobs still 1shotted me.
Here's what bothers me: Although I had 3k armor at times and 40-75% damage reduction to physical, several mobs still almost 1shotted me. What bugs me is that those mobs would do ALMOST the same damage while I was unbuffed (merely 200 armor and the base 25% dr). Does the armor even work? Am I missing something major? I have to mention that the hits where in the 3k ballpark whether I had buffs or not. So, 3k armor should mitigate like what, ALL THE DAMAGE? Why isn't armor working as it should?
Not sure what you messed up exactly. When I was doing a playthrough with LAO mod, I had the same amount of armor as you (kind of) because this mod gives way too OP items, but the armor would work just fine.
When you say you have 1k-3k armor, have you actually checked the numbers ? Or is it a result of your own computing ?
If you had such armor, it would have mitigated a good part of the 3k damage. Or maybe the mobs were too high level for you - the game has a kind of malus/bonus applying to the amount of damage you receive and get if the levels are different.
I'm not sure of the exact formula though.
Special mention: I was playing with 20% life steal due to some set bonus and my health was jumping up and down in matter of milliseconds. Is this the quality of game one would expect from this mod?
Na, this can't be in the leveling process. You must be in Darkness Falls or something like that. You need to have at least a full Tier 0 set before trying to go there, otherwise you just get destroyed.
What class can handle elite both at leveling and endgame without ending up frustrated due to too much dying?
Is there anything I can do to my berserker so it wouldn't get 1shot?
Is any melee class viable at leveling?
How much is the difference between veteran and elite? I assumed it couldn't be too big, but I was utterly mistaken apparently (?)
The funny thing is that I noticed a couple of people around this forum discussing that they don't like to play "legit" anymore. So, are we just going to skip leveling and twink ourselves with console, destroying 90% of the game experience?
I agree that Tier 1 is way too hard and too much farming. For people like me who hate farming, this is just painful.
You need both a full Tier 0 set (around more than 10h of farming to get that I would say), then you also need to stuff it with skulls, but then you can only hope to go in Darkness Falls.
To defeat the bosses you need even more powerful item and even more farming.
The endgame is clearly not what I prefer in terms of difficulty.
But it's already a big amount of work to have scripted all these fights, and these new items and stuff.
I'm one of the few out there who don't console their characters, but like to profit of the 90% of the game experience.
Even though Synergies didn't change much of the leveling game, due to the changes in monsters health, damage and attributes + the chance to have a worldboss spawning, the increased population,
the Elite and Hero monsters, well the game is a lot funnier to play
There are still some boring parts and boss fights. I find the big areas to be particularly boring. And some boss fights are just a matter of kiting, which is kind of sad..
(I'm currently working on a mod to change these by the way - it's only in the workshop for now because it's not finished, but I will post it here when I will consider it almost done)
But generally speaking, it's worth to do another playthrough with Synergies.