Author Topic: Patch 1286  (Read 5163 times)

Salan

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Patch 1286
« on: November 16, 2015, 09:24:54 PM »
The long awaited Paladin rework, and the start of the second embermage overhaul is here:


THINGS TO NOTE
The paladin is in its first release beta stage.  A lot of the graphics are slightly incomplete, the balance is likely needing some work, and the icons are placeholders in some cases.
A few skills are incomplete or copies of another while I rework them. 
We waited long enough, time to get it to you!


EmberSteps
Peake
Damage reduced by 35%

TIER 1 DARKNESSFALLS alterations
Dragon Rescue
All timers for next spawn halved.
All kill counters for how many monsters need to die before next spawning halved. (this resets the timer for next spawn, so if you kill fast enough the timer doesn't kick in, just restarts and this takes over)
Golden Boss Dragon health reduced by 25%
-- We will have to test to see if this creates too much lag or not.

EMBERMAGE
Deaths Bounty
5skillpoints:  Now debuffs enemies damage reflection while applied (can stack)
10skillpoints: Now debuffs enemies Missile reflection while applied (can stack)
The Heal Effects have been increased per effect level.

Staff Mastery
Renamed to Elemental Mastery
Removed staff as a requirement

Wand Chaos
Renamed as Elemental Chaos
removed wand requirement

Prismatic Rift
Changed to when you strike instead of when you are struck

Embermage Charge bar
Damage Bonus for full charge bar increased from 25% to 50%

Avatar
Increase MAX damage of avatar spells by 25%

Charge Mastery
Charge mastery has a 50% chance to cast a deathbounty heal anytime one of your skills strike an enemy
Half the heal bolts released when proc'd at half strength from death bounty

ThunderLocus
Storm Duration increased to 6 seconds from 5 seconds


Following skills now Scale based on % of characters FOCUS for non weapondps damage amounts (between a 25% to 100% increase at 500 focus)
Arc Beam 
Blazing Pillar
Fire Brand
Ice Brand
Fire Bomb
FireStorm
FrostWave
HailStorm
IceBlast
Infernal Collapse
Lightning Brand
MagmaSpear
MagmaMace
Meteor
Teleport
Prismatic Bolt
Shocking Burst
StormLocus
DeathsBounty Heal effect
Wand Chaos effects

WARLOCK
Hellfire and NetherVoid charge bonus doubled from 1% per point to 2% per point

NECROMANCER

Infectious Touch
DOT damage now scales with players focus slightly
(results in approx 25% DOT damage increase with 500 focus)

Master Minions
All master minions now have a DR buff inherently assigned to them when being summoned.
25% at 1 skill point
35% at 5
45% at 10
55% at 15

All master minion BUFFS at 10 skill points now give 25% DR up from 10%
All master minion BUFFS at 15 skill points now give 50% DR up from 25%, allowing the castable DR buff to all necromancer minions to top out at 150% when stacked from all three master minions, instead of previous 75%.
This will help in end game tiers.


PALADIN

Divinity Skill Page

T1: Abolition added, AOE slam attack, gains extra dps and range with full charge (lightning damage)
T2: Blessing of Freedom added, XX second buff that adds movement resistances and movement speed (currently pull resistance not showing up BUG)
T3: Consecration added, currently same as previous version
T4: Wrath of God added, DPS greatly increased, utility altered to stun (fire damage)
T5: Lay on Hands added, currently same as previous version
T6: Holy Shield added, high dps + block defense buff (Fire damage)
T7: Angelic Embrace added, High health/mana buff based on current armor amount, health bubble on cast
P1: Aura of Divinity added, creates an aura around the player that debuffs enemies incoming fire damage amount, increases if player at full charge.
P2: Judgement, currently same as Elemental Attunement (will be updated)
P3: Charge Mastery, currently same as the old Embermage Charge Mastery (will be updated)

Justice skill page

T1: PassJudgement Added, XX second proc buff that debuffs enemies Armor values
T2: RenderVerdict added, Physical spammable attack skill, increases targets with tier, and if at full charge. (Physical damage)
T3: Sentencing added, XX second proc buff that debuffs enemies movement and attack speed/casting values
T4: InsideJob added, XX second proc buff that breaks enemies will/ability to fight and their shields
T5: LastRights added, XX second proc buff that debuffs enemies damage output and adds a DOT (physical damage) <modified by strength>
T6: DeathSentence added, XX second proc buff that deals physical damage to the target on proc, half internal cooldown of other proc buffs. (Electrical damage) <based on wDPS>
T7: Execution added, long cooldown aoe smash attack, does extra Damage if full charge, increases charge greatly per enemy hit (Physical Damage)
P1: Aura of Retribution added, creates an aura around the player that debuffs enemies incoming lightning damage amount, increases if player at full charge.
P2: Weapon Specialty, do more damage per monster in range, plus secondary splash bonus
P3:

Honor Skill Page

T1:BlessingofResponsibility added, XX second buff that buffs players Attack speed and Physical damage amount
T2: HonorBound added, Charge attack currently same as previous version (Fire damage)
T3: ArmorofRighteousness added, XX ssecond buff that buffs players armor values and adds DR
T4: Intervention added, Swaps location with pet (Currently only 1 skill point, skill unfinished)
T5: JumpAttack added, currently same as previous version (Tier bonus not in effect, to be altered and renamed) (lightning damage)
T6: HonorGuard added, Summons pious allies to support the paladin, when at full charge summons supplemental allies for short duration.
T7: TurnCoat added, % Chance to turn enemies against themselves through Charming them
P1: SimbioticHealth: aura that causes deathbounty esq buff to enemies
P2: Bodyguard: damage reflection and missile deflection
P3: DrawArmor: elemental dr, health and mana regeneration draw
« Last Edit: November 16, 2015, 11:42:19 PM by Salan »
People motivate themselves, and are inspired by others.
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Salan

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Re: Patch 1285
« Reply #1 on: November 16, 2015, 09:51:34 PM »
hmm it didn't upload.. i gotta figure it out, probably the picture
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: Patch 1285
« Reply #2 on: November 16, 2015, 10:26:31 PM »
so it says its upload but its not.. its just rehashing the same version! grr
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: Patch 1285
« Reply #3 on: November 16, 2015, 10:39:09 PM »
ITS FINALLY uploading, be a few mins
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Vision

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Re: Patch 1286
« Reply #4 on: November 16, 2015, 11:29:23 PM »
So the new sustain from Charge Mastery doesn't work when fully charged? Am I understanding this right?

Salan

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Re: Patch 1286
« Reply #5 on: November 16, 2015, 11:41:55 PM »
it will, i removed the full charge portion just before patching it, i'll change the notes if it still says that
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Momiji

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Re: Patch 1286
« Reply #6 on: November 16, 2015, 11:46:10 PM »
I'm not noticing the Charge Mastery extra stuff doing anything on a fresh new embermage when charge is not full. Not sure if bugged or something in my game ._.

I see bolts come off enemies towards me, but I'm seeing the effect above my character.

Not seeing any healing or extra MP regen off Magma Spear for example.
« Last Edit: November 16, 2015, 11:49:14 PM by Momiji »

Salan

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Re: Patch 1286
« Reply #7 on: November 16, 2015, 11:54:06 PM »
when the bolts hit you, your life will go up, its same as death bounty, it actually casts a altered version of death bounty.
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Momiji

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Re: Patch 1286
« Reply #8 on: November 16, 2015, 11:58:08 PM »
when the bolts hit you, your life will go up, its same as death bounty, it actually casts a altered version of death bounty.

I see the bolts coming towards me, but it's not healing me at all, nor regenerating MP.

:/

edit: I'm just running Synergies HIGHloot, Synergies, Extra Chunky, Blanks Landmarks, and Ubuntu font mod, in case your curious, it's not some weird mod issue. lol
« Last Edit: November 17, 2015, 12:02:45 AM by Momiji »

Vision

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Re: Patch 1286
« Reply #9 on: November 17, 2015, 12:01:14 AM »
I haven't had it heal me either, I've tried a flat damage spell and a weapon dps spell.

Damage seems good so far, still testing Frost Wave.

Salan

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Re: Patch 1286
« Reply #10 on: November 17, 2015, 12:27:36 AM »
uh i'll check it, im just trying the paladin, hmmm!
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: Patch 1286
« Reply #11 on: November 17, 2015, 12:31:19 AM »
nope it doesn't seem to hit the player, combat log shows it shooting, but nothing hitting, will look into fixing it
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

Salan

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Re: Patch 1286
« Reply #12 on: November 17, 2015, 12:34:19 AM »
I think i know why, the skill generally has to be cast from a monster, and with charge mastery its being cast by the player, in effect turning it from a good to good rather then a evil to good, and wasn't accounted for.

I might have to mess up teh skill a bunch to make this work
People motivate themselves, and are inspired by others.
--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---
**more awesome then an awesome possum**

RetsReds

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Re: Patch 1286
« Reply #13 on: November 17, 2015, 12:56:03 AM »
Gah, I waited for the pally for so long and I'm now in the busiest 2-3 weeks of my life so far and I can't play!  ;D Frak! It looks awesome tho, I can't wait to test it out - I'm predicting a minimum of ~200 hours will go into it once Nov is over. Thank you very much Salan!  ::)

A quick thought - and I haven't tested it at all yet - the pally is supposed to be played with a S&B or a 2H, right? Cause I'm looking at the Justice skills and I view them as oriented towards a DW build or at least a quick hitting S&B. Proc skills are ideal with quick attack speed usually, right? What's your vision for the Justice tree? (My pally will be rocking a 2H, no matter what, balance be damned. ;D )
(Sorry if I just said a majorly dumb thing, I haven't tried Justice yet and the sleep deprivation is saying its word on me. :P )
« Last Edit: November 17, 2015, 12:59:21 AM by RetsReds »

zundabar

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Re: Patch 1286
« Reply #14 on: November 17, 2015, 01:06:24 AM »
hurray, times to make my first pally and level a summoner necro.