I'm going to make some suggestions regarding skill descriptions, I know that doing that online is fraught with difficulty, but I hope that this will not impair our otherwise beautiful working relationship.
And I'm not assuming you have much control, I haven't done any modding, so please don't feel like I'm blaming you or attacking you, I just want to help, and I apologise if any of this stuff is frustrating to you too and that you already know about it:
"Causes all your auto-hits to generate shockwaves" - needs rewording; at a minimum 'auto-hits' probably needs translation into player-lingo instead of modder-lingo ;-)
Does it have a cooldown? Is it stackable?
I'd replace the reference to HP with 'health', for consistency with how you refer to mana.
Fists of Fury:
"in within" - typo, remove 'in'
"devistating" should be 'devastating' - then the formatting of the mechanics is weird, you've got "50% of Weapon DPS per second" in white, but indented? So is it still flavour text or not? Then you've got the standard purple mana and cooldown in purple, and then "Inflicts 100% of Weapon Damage as Physical Damage" and then below that "352 Physical Damage over 11 seconds".
So humour me - if I have a weapon with a Weapon Damage of 100, a Weapon DPS of 120, and I hit with quivering palm ... am I doing:
60 damage per second (for how many seconds? Just 1? 11?)
100 damage (once)
352 damage over 11 seconds (32 bleeding damage per second)
Or should I ignore the white text?
NB: a couple of skills have range as a white text line above the purple mana line, I'd suggest (if the tools let you) choosing a different colour for the range text, yellow perhaps?
Same thing with Find Weakness. You've got a damage line, mana line, then another damage line. Is it doing 3% of dexterity as bonus damage in addition to 1% additional physical damage?
"Minions deal 30-37 Physical damage" - I assume that 'minions' means just the Fire Elemental? I think I've seen the same thing elsewhere in descriptions, so I'm assuming this is an engine limitation. (Otherwise perhaps 'Elemental deals 30-37 fire damage'
Fire vs Physical???)
"Any foes striking you are damaged by the fire" -
How much damage? Is it a set amount, or a percentage?
Has 'radius' instead of 'range'? (Compare with Awareness)
See comment for Ground Slam. Also "explosion from your body blinding," should probably be 'explosion from your body; blinding, ' - though I could be wrong with my remedy (English be whack, yo) that 'body blinding' bit doesn't parse.
"You are able to inflame the fire on burning enemies, causing additional fire damage on hit of a burning enemy"
may I suggest instead - 'When you hit an already burning enemy the flames intensify, dealing additional fire damage'
"Your fists strike with extra ice damage and slows enemies." At first I was convinced it should be 'slow' not 'slows' but the more I look at it the more SAN damage I take. English is like that. (Sorry) (Maybe it should be 'slowing' not 'slows'
"Damage is only applied to non-skill melee attacks" - I think 'non-skill melee attacks' needs better translation into player lingo from modder lingo. There was another skill with a similar problem. (Burning Fists)
Tip of the hat to you for getting the spelling of this one right, I confess I had to look it up online! ;-)
Silly question - what would happen if I was using a shield? Would I get two shots at reflecting the damage? Or would it try the first one and only if that one failed would it move on to the next one, or would it combine them into a single chance, or would it just pseudo-randomly pick one?
Range vs radius problem.
"Ice damage dealt to enemies in a 4 meter radius" - Maybe try 'Ice damage dealt to all enemies within 4 metres'
Has both a range and a radius!!!?!?!? :-p
Does less cold damage than hard freeze?
The last one you list is "+15% Interrupt Resistance", but all the others don't have the '+' sign? E.g. "15% Slow Resistance".
So is Interrupt Resistance the only one that stacks?