Author Topic: Threat?  (Read 741 times)


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« on: January 10, 2016, 02:13:35 AM »
First of all, my wife and I just picked up the game with the recent Linux release on Steam, and after a vanilla play-through, immediately dropped Synergies in the mix. I can see why it is so popular! Thanks for the work you do.

Now a question.

The two of us pretty much only play co-op. In other games, she tends towards glass cannon characters and I like to tank. While trying to do that in Torchlight 2, it seems there isn't any mechanism that a character can build a true tank in the sense of sacrificing DPS for ultimate survivablilty and aggro holding while your party members are responsible for dishing out the hurt. For example, she's always yanking mobs off my engineer with her embermage.

Is my feeling on this right? Is there no really great way to play specialist roles like that in TL2? Does anyone have any experience/suggestions that might help, or are we relegated to just building two reasonably balanced characters and throw party composition/roles out the window?

If I might be so bold as to suggest... if possible, some sort of threat/aggro aura or skills would be really awesome to add to the melee classes, even if it is just the Paladin.


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Re: Threat?
« Reply #1 on: April 15, 2016, 02:21:53 PM »
Im afraid you can throw your class roles out the window :)
But in my opinion the pala can be decent tank better that engineer if made right.
In synergies no class class can resist the challence end game if not good geared, and tanking in elite is impossible, in my opinion synergies is about as huge dmg output as possible to nuke mobs before you die, thats the tactic a good health pool is ofcause great, but rather kill fast than try to play Captain America wich will end up the boss stay on top of you and laugh his a.. of.
I have played 6 month now and still havent made or found a class i can play elite on, but im also not a hardcore player, I sure enjoy synergies but the challence often get me :)
and you will find out gearing is very hard in the game to be able to handle end game content. but its endeed possible :)


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Re: Threat?
« Reply #2 on: April 15, 2016, 04:46:31 PM »
As per OP's Question: The closest you can come is to have 1 of you be melee, while the other one is a ranged, there is no traditional tanking in TL2, and there is also no taunt ability or aggro tables. Mobs randomly aggroes in combat it seems, they will switch targets at random as well, and sometimes they will still to you like glue even if you are 2 :P

Engineer has good team-utility abilities like Healing Bot and Forcefield, immobalizing copter is also quite good as a "team utility" due to debuffing mobs =)

tanking in elite is impossible

It's not impossible to "facetank" bosses in Elite difficulty, you just need to be geared, the best "tank" right now, is an Engineer with Residual Aftermath set which makes Aegis of Fate absorb go as high as 500k sometimes, but usually in the vicinity of 200k procs, Warlock and Berserker are quite the same, but a bit less tanky due to not having a 65k shield and Aegis of Fate procs, but Berserker very rarely dies and Warlock dies even less than a Berserker (All this assuming they all have their T1 gear min/maxed with special enchants and skulls ofc).

Having said that tho, the Paladin might be good enough to take the #1 spot of "facetanker" but i cant say since i have not yet tested paladin after hes rework so if anyone knows how viable Paladin is as a "facetanker" it would be nice if you could share your knowledge =)
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