I've tested making a new fairy using the old fairy Model and Skeleton, manually assigning the model on the skeleton... and it went horribly wrong, the model was out of order in game... haha..
no working mesh and skeleton exporter and importer at the moment for monsters..
uh. i used Blender 2.65, the older versions seemed fugly. i get the mesh in and can edit it, but the whole process of keeping the skeleton attached to the mesh, ak.. moving both .. and exporting is beyond me.. i moved the mesh, and the skeleton, with the horrible look you most likely got too. the animations stretch the fairy to hell and back. i don't think it's supposed to even work with that many animations since blender only puts out one file, so the other skeletons are not properly modified.
well.. it was flying higher.. lol.
looking what doudley did by hand to the animation files, it should be possible, but thats like learning chinese. i wish i had done it, but now, i won't learn it in this life..
anyway. i abandon this until someone can figure it out or finds an export that works with multiple skeletons... the day spent to make a stretched broken fairy that hurt my eyes, was enough.
also it seems that the python runtimes and flash.ocx screwed my POT-player. it refuses to play any video now.
going to throw it off my hd and start fresh..
thanks for trying tho!